Anatoly_Korenchkin on 21/8/2008 at 21:13
is it just me or are there not a lot of nanites about now? i seem to run out real quick... and i dont ever use reps
JediKorenchkin on 22/8/2008 at 01:29
Just saw the video and thought "This looks kind of cool" and then I saw the Midwife get lit on fire and started chanting while searching for my CD. Can't wait to give this a shot. :thumb:
AR Master on 22/8/2008 at 20:28
This is amazing. How do you solve the Ops puzzle?
TF on 23/8/2008 at 00:02
One of the rooms in that area has a missing panel in the wall, in that spot there's a piece of repair-able circuitry, fixing that is pretty much it.
AR Master on 23/8/2008 at 00:37
Edit okay I had done that but still came up empty. Worked this time for some reason (i rerouted the coolant first).
Also what were the new scripted sequences in Command? I went through it today but didn't see anything different
TF on 24/8/2008 at 23:46
The coolant thing does something else, related to the nearby pit you get those goodies from.
IIRC the scripted stuff are a spider jumping out on you near the tram station, more monsters being spawned somewhere else and that usually broken replicator actually breaking when you mess with it.
William Dojinn on 2/9/2008 at 20:22
See, system shock should've been released with this sort of content already in place. Hats off to you for adding in what ammounts to a whole new spin on a game that's nearly a decade old and thus breath new life into the initial scenerio.
Dark-Star on 4/9/2008 at 01:53
Looking Glass would have benefited from having you on the team. Best all-around mod I've seen by a very, very long shot.
May I humbly request the source code?
Kolya on 4/9/2008 at 06:09
careful tf, this is a dangerous one...
So what would you do with it, Dark-Star?
Dark-Star on 5/9/2008 at 17:57
Well, to start with I'd like to see just how all the extra effects were added - the ones for eating chips for example. The idea of dropping hypos and batteries when you use one would be something I'd like to duplicate with other usable objects. Empty drink containers for a simple start but the potential is huge. Empty weapon clips (where applicable), chemical containers, chip bags, maintenance tools, cigarette packs ...the more that get added the more the realism increases.
Speaking of realism the idea of destroyable environment objects was sheer genius. I'd love to make more things destroyable - even things like security panels. Bust one and you have to fix it. Make lights die if they take a hit and leave you in the dark...oh and BTW you can't fix those. There ain't much to fix once a light gets busted. :ebil: (okay, maybe if you could replace the bulb, but all that would entail serious editing.) Add an element to objects with exposed wires that sends out spark FX and shocks the player if hit with a melee weapon. In general add the element of having to watch where the heck you're shooting/hitting.
As for the brilliantly implemented system of multiple modifications, other possibilities include a similar system for actually using computers for more than glorified combination locks. And what about reading? My dream of having 'readable objects' ingame would get a huge boost. Replace the modding choices with chapter labels and the redirect to appropriate text (instead of the modding minigame) and there you go. Directly editing this code might be a little over my head at the moment but oh how I would love to try. A little help from the authors wouldn't hurt either. ;)