Springheel on 20/9/2013 at 20:21
(
http://www.youtube.com/watch?v=k5WJmGtHeoU&feature=c4-overview&list=UUUxoapwoGN9cKN5SPKGVh7A)
If this was the only thing I'd heard about the story, I would feel a lot better about it than I actually do.
edit: Sure sounds like this storyline was meant to be a sequel to TDS, except that the timeline doesn't quite match up (Erin worked at the House of Blossoms as a child, but that house is built in the Keeper compound, which would mean the Keepers were long gone before Garrett met her).
Vae on 20/9/2013 at 21:35
The "Return of Garrett"...What a joke...Garrett would never behave like this or take on an apprentice...In his desperation, he continues to try and peddle this impostor.
Lady Rowena on 20/9/2013 at 21:46
Wow, what a performance! Maybe his secret desire was to play as Garrett himself.....:ebil:
Since the premises, I hazard a guess. It turns out that Garrett is the bastard son of the Baron and Erin, who of course is not dead, could even be his sister.....
Tomi on 20/9/2013 at 21:57
I was actually quite positively surprised at how convincing the guy was at presenting the story and the characters.
Of course that still doesn't mean that the story is going to be any good (but not necessarily bad either), but I'm looking forward to hearing more. :cool:
Vae on 20/9/2013 at 22:53
Quote Posted by Tomi
I'm looking forward to hearing more. :cool:
Me too!...You never know, NuThief could end up being a pretty good work of fan-fiction.
TriangleTooth on 20/9/2013 at 23:46
Quote Posted by Springheel
edit: Sure sounds like this storyline was meant to be a sequel to TDS, except that the timeline doesn't quite match up (Erin worked at the House of Blossoms as a child, but that house is built in the Keeper compound, which would mean the Keepers were long gone before Garrett met her).
That still could mean it "was meant" they could easily have changed details later on when they decided it wasn't going to be a sequel any more. It might also have been some of the details that made them go for reboot in the first place (well also the whole 'new players' thing but it could have been another consideration).
Goldmoon Dawn on 21/9/2013 at 03:13
And as history outlines, they were met with the extremely truthful, quick, and rabid outcry of the hardcore fan catalyst on to the much more recognizable number of general faithfuls to the series, causing NuTeam$ increasingly complacent tracks to freeze and redirect, yet again, in their sloppily ongoing attempt to "define" to us all what Thief actually is.
The new model has clearly been to address these apparent original fans in several equally trivial ways, that someone else could much better detail. What comes next? Maybe yet another radical disaster, but who knows. The game play itself is the only thing that matters to one, such as myself, for if memorable game play was placed at the center of the experience, then any graphical story you lovingly cooked up would feel and ultimately become classic.
Classic game play is what affords the replay value of the crpgs that endure the test of time. Graphics themselves are pondered for the moment at best, and quickly gobbled up by the next flash in the pan. Classic crpg stands on a solid and time tested core of central game play, with the graphics secondarily suited to the authentic design. The Dark Project was one of these classic games, and also one of the last.
Thief was a 1st person physics simulator, and one of the first truly 3d accelerated engines to pioneer the new field (that they were instrumental is forming since their fledgling Ultima days, alongside simplistic and sloppy fps of the time). While getting closer to home with the Dark Camelot era they finally honed it all down to the Thief story after they played the "Heroes of Might and Magic II: The Price Of Loyalty" expansion pack.
:ebil:
The NuThief team knew *nothing* of classic game design, as was evidenced with their unabashed business model of focusing on cool graphics and over-bloated blimps of cinematics, while the game play itself continued to hobble around in afterthought mediocrity.
Contextual Swoop, with the best graphics money could buy at the time.
What if we also wanted free form exploration?
This is what you are left with. Gaze at your realistic surroundings and hands, while connecting each dot, as you discover every last "secret" that we planted here knowing that we would have to drag your sorry ass right up to it, and then tack on a $core! Not amazingly, Im sure droves of certain minded gamers might gobble it right up.
Looking Glass Studios understood the classic game play ideals that they helped to shape, and put those hidden areas in all of their carefully crafted games, simply because they were taking the time to flesh out their masterful design. The fact that you found them, was because you could be bothered to answer the curios that beckoned to you from the shadows off the beaten path, often yielding enticing exploration, and loot.
Renzatic on 21/9/2013 at 04:58
Quote Posted by Vae
The "Return of Garrett"...What a joke...Garrett would never behave like this or take on an apprentice...
You mean besides the rather heavy handed hints about him doing just that at the end of TDS?
snowcap21 on 21/9/2013 at 05:55
Constantly making noise, not getting Garrett's way of thiefing (despite him telling and telling and TELLING her), killing and needing a powerful cheating tool: Erin sounds a lot like the NuThief player, some are concerned about. I'm onto some deep, deep meaning here, people. ;)
I guess this is similar to the performance, xxcoy and Beleg got at GamesCon? For my taste it was over the top, but it works probably (even) better if you see him in person.
Beleg Cúthalion on 21/9/2013 at 06:51
I guess this is the performance he gives everywhere, hence the carefully trained speech. Of course when I heard it first I was sceptical and wasn't sure if he really though he could "buy us" with a pretty performance alone. But then I thought that this must be his attempt to sell this niche game to the journalists and industry people. After all they have the unfortunate job of having to make this title attractive to lots of people who would normally be incapable.
This is one of the things that irks me most about the TDS and T4 reception: The arrogant assumption that the devs intentionally want to dumb things down, hence the personal attacks seem justified. This is IMHO counter-productive and downright wrong, especially after the little insight we had which showed that the EM guys are in fact as passionate as we were told. What they have to do for business reasons, on the other hand, and how elegantly they manage to communicate this difficulty, is a different matter. TDS was a similar case, they had the "right people" (after all ex-LGS members like Terri Brosius must have "screwed up" the less inspired writing in TDS, LGS writers had come up with that ingenious betrayal Constantine story in TDP :rolleyes:) but faced obstacles from the outside. So when I read... things... like this (bold by me because FFS):
Quote Posted by GoldmoonDawn
they were met with the
extremely truthful, quick, and rabid outcry of the
hardcore fan catalyst on to the much more recognizable number of
general faithfuls to the seriesI can only think of:
Inline Image:
http://i.imgur.com/wlidSxH.jpg