bukary on 10/7/2005 at 09:24
I was wondering if we can have some kind of moving terrain in T3Ed. We were able to achieve earthquake effect or the ability to crush the wall with the use of eg. hammer in DromEd. DromEd has quite interesting property (I don't remember its name right now) or set of properties that allow us to blow some object / AI up and "summon" splinters / remains. Few years ago I made a (
http://www.thiefmissions.com/info.cgi?m=MistrzFX) demo that shows such effects (falling roof, zombie blown up with the use of mine cart, the house set on fire etc.). Can it be done in T3 editor?
I was especially thinking about making some roof fall down on Garrett's head. ;) Was something like that done in the original TDS missions? I can't remember...
rujuro on 10/7/2005 at 17:47
Should be doable by making the roof a static mesh and making it a physics object. Then you just need to make a script that adds it to physics or something along those lines when certain conditions are met. Caveat: This is pure guesswork based on things I've encountered while fiddling around. I've never done it, so the actual method might be quite different.
bukary on 10/7/2005 at 18:10
Thanks, rujuro. As soon as I get back home (and to my computer) in the next few days, I'll try this...
ZylonBane on 10/7/2005 at 18:31
Quote Posted by bukary
DromEd has quite interesting property (I don't remember its name right now) or set of properties that allow us to blow some object / AI up and "summon" splinters / remains.
Flinders.
Gestalt on 10/7/2005 at 18:56
There's a trigger action for creating Flinders, so presumably you'd just use that.