<Thief’s AI was too tricky, had to be “dumbed down”>...my brain... - by BJC-SP
Alvar on 21/2/2014 at 03:09
Quote Posted by GodzillaX8
Quiet, the frothers will hear you. Wouldn't want them to get upset that TDP wasn't the most ultra realistic game... Sorry, "physics simulator" to have ever existed.
Oh yeah, and what do *you* think about Dark Project? Do you think it was a physics simulator?
GodzillaX8 on 21/2/2014 at 05:16
Quote Posted by Alvar
Oh yeah, and what do *you* think about Dark Project? Do you think it was a physics simulator?
No. I don't consider the ability to pick up some items and move them around as a "physics simulation." I consider it a "stealth video game" that happens to let you pick things up.
Platinumoxicity on 21/2/2014 at 05:41
Quote Posted by dethtoll
What?
-->
Quote Posted by Platinumoxicity
You know, too good AI is badly designed AI. When you tell a program to destroy the player, they will do so instantly. You need to create the obstacles in between to make the process harder for the AI. You need to make the AI dumber and dumber, until it is reasonably challenging, and not omnipotent.
So to me when EM says that they needed to make the AI dumber, I just hear
"We needed to try to create the AI exactly the way AI is supposed to be created because it wasn't advanced enough at first"...That. Did you hear me that time?
Alvar on 21/2/2014 at 05:42
Quote Posted by GodzillaX8
No. I don't consider the ability to pick up some items and move them around as a "physics simulation." I consider it a "stealth video game" that happens to let you pick things up.
I see. I was under the impression that what people were talking about was the running, jumping, mantling, and yes, the way objects moved especially the arrows.
GodzillaX8 on 21/2/2014 at 05:46
Quote Posted by Alvar
I see. I was under the impression that what people were talking about was the running, jumping, mantling, and yes, the way objects moved especially the arrows.
Running and jumping were in Quake and no one tries to claim it's a physics simulator. Mantling is just an extension of jumping, really. Also, while I liked the way arrows worked, because it made Ramboing about with it pretty tough, they were FAR from realistic. Arrows don't drop nearly as much in real life.
june gloom on 21/2/2014 at 06:33
Quote Posted by Platinumoxicity
-->
...That. Did you hear me that time?
My "what" was in regards to your post making zero sense.