.∙'∙. - by TF
Rainalkar on 16/6/2008 at 11:23
Well, I guess that Heart and Blood are both in need of a boost. Perhaps Heart could replenish hp and some (half?) psi on a worm pile, but destroy the pile in the process? Blood is an ok implant on higher difficulties, but nothing extraordinary.
Mind is very strong anyway and should need higher requisits than Res3 to equip.
Aekeron on 17/6/2008 at 11:19
Nice... That's a rather rocking use of repair.
Are you also going to do anything like make more beds usable for activation and/or reduce the healing power of the beds?
TF on 17/6/2008 at 13:34
Quote Posted by Aekeron
Nice... That's a rather rocking use of repair.
Are you also going to do anything like make more beds usable for activation and/or reduce the healing power of the beds?
Why?
Aekeron on 17/6/2008 at 13:50
Because being able to move the keys around would make the beds rather more powerful (I realise you're boosting repair here).
I guess you're still limited in terms of where you can actually put the keys, but if you reduced the power of the healing and made the beds with key slots more abundant I think it'd help boost repair quite nicely.
*shrug*
TF on 17/6/2008 at 13:56
I dunno that solution kinda sounds like it has two elements that try to cancel each other out. The skill requirements for this are pretty sky-high anyway, so I'd rather take a look and see how the beds are distributed first, then maybe add or move a few.
Aekeron on 17/6/2008 at 14:27
I can see what you're saying, yeah...
I just remember the beds as being few and far between. Perhaps 3 or 4 at the most in the game. I'm probably remembering it wrong though.
TF on 17/6/2008 at 14:33
There's definitely more than that, at least one per deck (even in "Where Am I") for starters, which is 9.
Aekeron on 17/6/2008 at 14:35
Ah, fair enough. I'll have to be more observant/check again next time I replay the game.
Rainalkar on 17/6/2008 at 15:02
I cannot see on the video, when you repair a weapon using beds, does it's durability rise like through a normal repair, or higher? The idea is very good though. And since you said it yourself that the requirements for repair are too high, maybe you should consider lowering them to more appropriate?