.∙'∙. - by TF
Rainalkar on 13/6/2008 at 19:50
If not not nice, than untrue. Balancing (not rebalancing for it was not balanced) the game, aside all, has nothing to do with other people's work and is totally my effort. In fact, I dare to say that the balance in my mod is imho by far better then in SecMod which, again imho, is far too easy for my taste. It is true that the main aspects of my mod are balance and difficulty, which I stated explicitly anyway, but that is not recycling. Or is recycling:
- darkening the game
- creating Psi Amp effects
- creating map icons
- changing tons of stuff in every mis
- changing nearly every lighting effect in the game
- reorganizing Psi Abilities all out
etc.
Or did I do that by copy-paste? All the stuff I included from other people's work, in many ways with your invaluable help, is a tribute to them, not my attempt to clone everything and present it as mine. All I care is to contribute - if it is to be through recycling, as you put it, so be it, so long as it pleases at least someone.
Nameless Voice on 13/6/2008 at 21:15
Balancing is not a 'feature', at least not in the way I'm thinking of features, which is, of course, from an entirely technical aspect.
Balance is not a feature like bulletholes which can just be "combined" into another mod. That's why the request to combine your mod with SecMod2 makes no sense.
And I never said that you "stole" the balance.
AR Master on 14/6/2008 at 06:06
genious
Rainalkar on 14/6/2008 at 07:09
Neither did I say that you did. You may think any way you like. Let's conclude this.
TF on 14/6/2008 at 12:35
Quote Posted by AR Master
genious
Schattentänzer on 15/6/2008 at 11:45
Voted Toxin Immunity. There are more than enough hypos around, and I like the WormMind because I can do something with psi and psi-hypos if I play non-psi.
TF on 15/6/2008 at 14:53
The toxin immunity implant is definitely getting a buff in that it will slowly regenerate toxins as well as hitpoints, which makes it clean up after itself with its 'toxify on power loss/removal' effect, especially since there won't be that many hypos to go around on higher difficulties.
Not sure what to do with WormMind, lots of people hate it, might turn in into some kind of converter that gives you psi points overtime at the expense of something else, since OSA doesn't get much attention.
Aekeron on 15/6/2008 at 23:41
Sounds good.
Even something in reverse would be kind of cool (though I guess horribly unbalanced). Using hit points as partial payment towards psi powers.
*re-reads that and realises what a pointless idea that is*
Ah well.
Nameless Voice on 16/6/2008 at 00:50
Yes, we had this discussion already. It sounded cool until I pointed out that you can turn psi points into far more health points than the psi points you used up, basically giving you free infinite healing.
Aekeron on 16/6/2008 at 09:10
Ah, I hadn't even thought of it that way. Even more reason to not go that route :)