downwinder on 22/11/2018 at 02:13
i found it interesting cause they did not add the left split of river,as there should be a break off to the left of a river also passing by north quarter/new quarter and south quarter,exiting on left side of wayside docks
its almost like they used t3 for center part and a mismatch of thief 1/g/2 for outside part
in thief one when you make your way to shale bridge exit you are in stone market i think,so the map is wrong showing shale bridge so high above and above river,not even sure thief 3 did that as it was on back side of that one town,the gates to it anyway
i would say thief 3 map is a later version of the city and may not match t1/g/2 maps,but its cool to see people try to make it work
user3 on 22/11/2018 at 08:43
Quote Posted by downwinder
i found it interesting cause they did not add the left split of river,as there should be a break off to the left of a river also passing by north quarter/new quarter and south quarter,exiting on left side of wayside docks
its almost like they used t3 for center part and a mismatch of thief 1/g/2 for outside part
in thief one when you make your way to shale bridge exit you are in stone market i think,so the map is wrong showing shale bridge so high above and above river,not even sure thief 3 did that as it was on back side of that one town,the gates to it anyway
i would say thief 3 map is a later version of the city and may not match t1/g/2 maps,but its cool to see people try to make it work
You did read my circa 2005 comment? T3 may have had a play in that version but they seemed to resolved the issue by 2013.
(
http://thiefgame.wikia.com/wiki/Mapping_the_City) has combined Thief reboot and theirs looks a bit different but its workable if the player has T3 & T4(reboot 2014).
(
http://thief.wikia.com/wiki/Mapping_the_City) another T1/T2/T3 map project.
Anyway, the developers, at different times/projects, admitted that the city wasn't logically mapped. More mission centric with the provided maps being filler.
Marzec on 22/11/2018 at 13:02
WOW you just found a screen shot of an interactive map of the city made by me in Adobe Flash years ago. How did you find it?
To be clear, the original map was not my work - I only matched all works together.
The map is based on the project linked by user3. Here is the resource: (
http://www.thief-thecircle.com/thiefworldmap/)
downwinder on 22/11/2018 at 21:44
ity grandm for info
and user3 i use to be a web wizard back in 1995-1998 so when i am on the search for something and if it is still hosted anywhere i can find it,i just got lucky :)
so when do we get to see a completed map of entire city? and would it even be playable with it being that big,or did thief 3 have it right by having loading zones? just something i always wondered
and i like the other branching river from thief 3 in map it just made more sense to me,other wise the left side would be an unknown thing ,this way by adding river its kinda a game border and that is the end
user3 on 23/11/2018 at 12:44
Quote Posted by downwinder
so when do we get to see a completed map of entire city?
When Google Maps releases a free standalone version of their software or someone pays the fees and inputs the data into a mapping database. Of course there are going to be issues with the timeline as well as nay-sayers so probably never.
downwinder on 25/11/2018 at 18:52
that is why i mentioned having a snap map of all thief assets,using thief 2 new dark,but not sure there is a open source snap map option yet,only down side is that objectives/guard paths/etc would have to be done regular way ,unless someone is smarter then me and can have that simplified.
user3 on 26/11/2018 at 07:12
Hmm, thought you wanted a grand map of the city(2D); perhaps expand the previous map project to include FMs that bordered OMs. I don't see the need for many objects(carts, sandbags, boxes, furniture, people) as these are timeline dependent. I do hope you consider making the streets more logical for traffic types which gets into the creative issues which may upset some. But, hey if you think a social media platform is best, shrug.
It would be nice to have a land registrar and structure map showing who owns what including timeline changes, like a real city or county government. (
http://www.capermits.com/property-records) http://www.capermits.com/property-records
Anyway once the missions are stripped of non-permanent objects and interior stuff the streets and sewers systems should be easy to map. (
http://thief.wikia.com/wiki/Special:Images) http://thief.wikia.com/wiki/Special:Images has examples of mostly interior spaces but the concept of realistic mapping from Dromed is possible, just time consuming I imagine. A standard scale sizing would need first be agreed to, etc. Too small and the details get blurred and logicizing the streets for traffic becomes more difficult; like the current map project here at ttlg. I say just use the standard scaling ( --O ) for camera icon rather or maybe (-O ) so the image file isn't over-large.