Renault on 25/6/2013 at 17:02
You two should get a room. But anyway, watched a few of these at work without sound - why do some of them end with the player's vision going all sideways, like they had just been killed or something? Pretty strange - at the end of the Escape! vid, the player seems to be walking on the walls.
Luthien on 25/6/2013 at 17:56
Quote:
But anyway, watched a few of these at work without sound - why do some of them end with the player's vision going all sideways, like they had just been killed or something? Pretty strange - at the end of the Escape! vid, the player seems to be walking on the walls.
Because if you normally finish a mission it takes some seconds before you get the "Mission Complete". If you kill yourself, you can still move while the vision is going black and sideways. It's hilarious in the Bafford's video where he dies, runs into the throne room and grabs the scepter. The point is: It seems that dying triggers the delay before the mission end video, but the game checks first if the mission is won before it checks if the player is dead, so he actually triggers "Mission Complete" several seconds earlier than normally, i.e. it reduces normal mission time. (Is that explanation comprehensible?)
I find it amazing how he perfected brush and AI jumping so that he can just fly where he wants to at the desired speed. I've practiced it a lot and was never able to get anything but lucky results. I managed to get Bafford's down to 40 seconds with AI jumping from the patrolling guard, but he's almost 20% faster! :thumb:
P.S.: I can't see anything in Escape! that looks like walking on the walls. Did you mean another mission?
Luthien on 25/6/2013 at 17:59
Quote Posted by skacky
I've been trying to replicate some of the tricks he used (like the sword/blackjack fall thing) but yeah, impossible to do in NewDark.
What tricks specifically? Dieing early at mission end? Brush jumping? Kangaroo jumping? Keyholing?
Anyway, with this precision he's able to beat anybody in any mission. Even without any tricks he's just eight seconds or so faster than me in the training mission.
Luthien on 25/6/2013 at 18:03
My, I just noticed in the MoC video that you can slow a steep fall by drawing your sword for a split second. :D
Renault on 25/6/2013 at 19:05
Quote Posted by Luthien
P.S.: I can't see anything in Escape! that looks like walking on the walls. Did you mean another mission?
No, start at around 0:44. I don't really understand what he means by "Recoil to the left (swing to the right)", but right at that exact spot, he walks along the entire length of a wall, turns, and then walks out of the mansion at the same twisted 90 degree angle. It makes my brain explode just watching it.
[video=youtube;WL7FZFHoIcs]http://www.youtube.com/watch?v=WL7FZFHoIcs[/video]
voodoo47 on 25/6/2013 at 19:27
well, he is an artist in his own way, one cannot deny that.
DrK on 25/6/2013 at 20:27
Amazing videos ! All these glitches and tricks, I had no idea these were possible in the old engine. It's kinda scary.
bukary on 25/6/2013 at 20:52
Xmodule999 (aka Bob in our Polish Thief Forum) has also made lots of "strange and unusual" (or funny) type of videos from Thief.
See (
http://thief-forum.pl/viewtopic.php?f=8&t=5353) here. :)
[video=youtube;1BnbyNRNpgM]http://www.youtube.com/watch?v=1BnbyNRNpgM[/video]
Luthien on 25/6/2013 at 22:39
Quote Posted by Brethren
No, start at around 0:44. I don't really understand what he means by "Recoil to the left (swing to the right)", but right at that exact spot, he walks along the entire length of a wall, turns, and then walks out of the mansion at the same twisted 90 degree angle. It makes my brain explode just watching it.
Okay, let me explain. What he's doing is called brush jumping. To understand it you need to know that Garrett's model (and other AIs) in the game is two cubes, cynlinders, spheres or whatever on top of each other. When you lean, the upper sphere moves relative to the lower sphere, and this creates tension in the player model. (There's a closet in Angelwatch with a shelf at waist heigt, and it's actually possible to stick the shelf between the two speres so that Garrett cannot move anymore.)
Now, if you lean around a "brush" (which means a surface in the thief engine, I think, but dromedders could probably give a better explanation), and then violently turn the mouse so that the upper sphere is wedged into the brush at a very high speed and experiences a violent acceleration into a more or less random direction (at least it's random when I do it). This acceleration often hurts or kills you. If you jump at the same time, you fly through the air (brush jumping). The same technique works even better if you smash into AIs (AI jumping). A good place to practice this is the training mission in TDP/TG because you cannot die there. Good objects to try are open doors, lanters, bushes, AIs etc.
This effect seems to also depend on the speed at that a leaning pose is relaxed. Thus it does work like a charm in TDP/TG, but not in TMA.
--
Now back to what you see on the video: The player has intentianally reduces his hit points to just a couple of points. He then:
* steps up to the bush
* leans forward
* turns a bit to the right so that the leaning upper sphere of the model slips past the bush
* violently turns left
The bush now accelerates the player to the right and kills him. Because Garret's dieing, his vision grows dark and turns 90 degrees to the left, while the speed from the bush accident catapults him right out of the mission.
Luthien on 25/6/2013 at 22:44
Quote Posted by bukary
Xmodule999 (aka Bob in our Polish Thief Forum) has also made lots of "strange and unusual" (or funny) type of videos from Thief.
So the cool stuff is no longer happening on ttlg but in the Polish forum? :( But at least the cool stuff is still being done. :D
Could you convice him to make a list of strange techniques from the speedrund and elswhere and post it on ttlg so we can compare the techniques known here and in the Polish forum?