AM16's Thief2 Fixed 1.2d - Bugfixed Original Missions - Updated 2018-06-01 - by AntiMatter_16
sNeaksieGarrett on 3/8/2013 at 18:34
Can you tell me who made the custom blackjack model that's included in this release? I had been trying to figure out where I found it from, and it turns out it's in your package. I was thinking of including that same blackjack into my FM, but before I do I need to know who made it specifically so I can credit them in my readme.
AntiMatter_16 on 3/8/2013 at 22:14
I believe Voodoo47 was responsible for that. IIRC, I modified them to use TGA textures though.
voodoo47 on 3/8/2013 at 22:24
nope, somebody else made them. will send him a link to this topic.
sNeaksieGarrett on 4/8/2013 at 23:55
I look forward to a response. My mission is practically done, but wanted to add the blackjack object.
LarryG on 7/8/2013 at 19:09
(
http://www.adrive.com/public/vmwZEG/bjachands.zip) Here is the zip with matching blackjacks and blackjack arms. The idea was to make the blackjack arm use the blackjack object so that it would be easy to make sure that they match each other by using the same texture in the TXT16 directories. But, unlike the swords and the sword arm, the original blackjack is larger than the blackjack held by the arm. Additionally, the blackjack held by the arm is at an angle that would have the blackjack handle go right through Garrett's palm.
So I had to resize the blackjack and while I was there I redid the surface normals so that the texture was mapped correctly as a cylinder. Some of the original normals were a little wacky resulting in incorrect texturing. The angle of the blackjack in the hand was adjusted so that the blackjack is held in the hand, not piercing it. These use the original blackjack texture.
Then I took the blackjack image off of the arm model, resized it and reworked it to make a higher definition "EP" texture. And I used that with the new models.
Lastly, I remodeled a slightly higher poly blackjack (from 33 to 64 polys). This new model is shaped more like a real world blackjack. so there is this third variation of the blackjack & arm.
Use any of them that you want. If you want to play around with retexturing the blackjack, you now can do so for both the arm and the blackjack with just one texture.
Mirrors welcome.
voodoo47 on 7/8/2013 at 19:27
do note that the texture for the blackjack4 is flipped vertically.
sNeaksieGarrett on 8/8/2013 at 00:26
Great, thank you Larry!:thumb:
Update:
I noticed what voodoo47 mentioned, but I also had an issue with the blackjack 4 (the hipoly one) where a part of it was see-through. That may have been because I grabbed AM16's .tga version of the texture for the blackjack and resaved it as a gif. In any case, what I ended up doing was just copying his version of the .bin/.tga files and it works fine. Seeing as how this is for a NewDark mission anyway, using a .tga is of no problem.
The Watcher on 8/8/2013 at 09:54
Quote Posted by sNeaksieGarrett
That may have been because I grabbed AM16's .tga version of the texture for the blackjack and resaved it as a gif.
Unless you did so carefully, ensuring that colour index 0 did not appear anywhere on the resulting gif, that's guaranteed to be the problem. Most programs that take a truecolour image and convert it to an indexed one will, unless you explicitly tell them otherwise, use all 256 colour slots in the result image including colour 0 - which is fine, provided that you don't then use the resulting image in something that treats colour 0 as transparent like Thief does.
SeriousCallersOnly on 12/8/2013 at 12:52
Is the new bug with zombies standing up on level load caused by newdark?