AM16's Thief2 Fixed 1.2d - Bugfixed Original Missions - Updated 2018-06-01 - by AntiMatter_16
Frikkinjerk on 17/5/2013 at 09:24
Nice work!
gnartsch on 17/5/2013 at 17:55
Nice work, AntiMatter16!
I realized you also fixed some readables... and it came to my mind to finally run my text-checker tool on the OM texts as well.
And there is one finding which is not included in your fixes so far. May I request it to be fixed, please?
M04B02.str
page_0: "Attention all Watch Officers
In a short time we have nearly cleared the city of the criminal element that has plagued her for so long. I thank each and every one of you for the effort and initiative that you have displayed. Now we must direct this same form of hard justice towards another disease of the city, the Pagans.
We cannot allow these subversives to poison the minds of our fair citizens."
Henceforth, the Pagan faith is outlawed and practitioners of Paganism shall be considered enemies of the city.
Be it so ordered,
- Sheriff Gorman Truart"
The red part is not shown because of the "
sNeaksieGarrett on 17/5/2013 at 18:31
Ah, nice catch gnartsch! I went ahead and manually fixed it for my copy of thief 2.
bassoferrol on 18/5/2013 at 00:12
in intrface folder, miss 1 has two files, but they are not inside english subfolder...?
the game is brighter and the paintings look a bit weird with different colors now, as well as some other textures. I guess I'll have to get used to these new things. Otherwise the game has improved in many other aspects.
sNeaksieGarrett on 18/5/2013 at 01:44
Yeah, I noticed the brightness in the game too. That's an effect of using 32-bit lightmaps I believe.
AntiMatter_16 on 18/5/2013 at 03:42
Quote Posted by bassoferrol
in intrface folder, miss 1 has two files, but they are not inside english subfolder...?
the game is brighter and the paintings look a bit weird with different colors now, as well as some other textures. I guess I'll have to get used to these new things. Otherwise the game has improved in many other aspects.
The files in the intrface folder deal with the automap for Miss1. There was a room that didn't have an automap, so I adjusted the map files. It didn't have any text on it, so it should be fine with other languages. However, I only have the English version so I couldn't test anything. Let me know if it causes any problems, and I can properly put it in an English subdir.
And yes, the brighter lighting is a result of the 32-bit lighting. I guess the increased precision makes things a little lighter, but hopefully you can adjust the gamma to your liking.
The 1.0e release, which you can still download, was rendered in Dromed 1.18, and so the lighting should be identical to how you remember it. It doesn't have the additional fixes that 1.1c has, however.
@Gnatsch
I'll see to fixing that text next time I do a release, but it will probably be a while. I'll probably wait until a few bugs pop up, so it makes it worth my time to recreate the package, test and upload it.
bassoferrol on 18/5/2013 at 21:34
Well, Albert, not long ago I uploaded a small texture pack for Thief2, mainly intended for missions such as Precious Cargo, Kidnap and Trail of Blood.
(
http://dfiles.eu/files/3llv1gxhq)
I'm using it with
d3d_disp_enable_hdr
enabled, and fog disabled in video options.
AntiMatter_16 on 19/5/2013 at 19:55
@Albert
Light placement has not changed from the originals. Nor have any lights been added.
AntiMatter_16 on 20/5/2013 at 16:59
Hey, thanks! I appreciate the feedback. I took a look at that door in the editor, and I was able to pass by with no problems. However, I noticed that one of the switches for the door is on the wall to the left, and if you activated it and the door bumped into you, then it might not be open all the way, making it difficult/impossible to get by.
In my testing, I was able to get through all of the doors, but a few of them it was possible to get stuck on.
I also notice you're using the German version. I had to edit some automaps because they were missing media, or just plain inaccurate. If you'd be willing to upload the German intrface.crf and PM me the link, I could attempt to make some fixes to them as well, and include them in the next release.
[Edit]
Here's a screenshot with the physics bounding box hilighted in blue. The door is opened all the way, and it's possible to get through.
Inline Image:
http://i.imgur.com/tvKGBUu.jpg