) original post.
Some of the major changes in this version include 32-bit lighting, lightmapped water, a LOT of room brush/automap fixes for Life of the Party, Soulforge, and Framed. I've fixed so many texture alignments at this point that they've become a near extinct species, at least for the ones that can be aligned without major brushwork changes. Fixed the Library Apparition in Casing the Joint and Masks so it wouldn't walk into solid terrain, disappear and get stuck there forever.
Here's a list things I wrote down to fix while testing. It might be 1/50th of the bugs I fixed in this release:
Quote:
Before release...
Remember:
-Delete the rogue questvar LibBooks that tend to appear in miss12.mis and miss13.mis
Framed
+Add a door that swings up to the Bar in MacDonah's.
+Add a sign to MacDonah's
+Fix floating streetlamps and trees
+Add some walls around the skybox border of the map, in case the player manages to escape it won't look as ugly
+Add room brush on top of the utility building
Ambush!
+Fixed door model with Z-fighting polys
First City Bank & Trust
+Animate Clocks' pendulum
+Carpet texture in doorway of the large hall....
+Tile texture to the right of the bank teller room...
+Wall texture outside staircase with platform room
+Floor texture... wooden...somewhere? By room with two opposite platforms?
Blackmail
+Library secretdoor doorway top texture is books, change to wood
+N Bathroom on top floor automap set somewhere on the lower levels...
+Tile Texture in Truart's bathroom
+Dude on the table near the sheriff's bedroom
+Sunken wine bottle in house
Trace The Courier
+Starting Gear, sword, blackjack...
+"Time to go" plays in gardener's house?
+Rotate door of grounds keeper
Trail of Blood
+Two-way portal
+Map objective can be missed, map can be dropped...?
+Equipment physics controls - in the stone building with circular steps
+Garden shovel near prayer conversation
Life of the Party
+Bounding Box on the Banner on the "space box"
+Automap by lady louisa's place, keeper trigger
+Front doors of angelwatch are wood can be hacked up
+Make the front doors of angelway asplodeable with the sunburst device for fun, and to keep those that liked the original bug happy that they can get out there again
+Elevator shaft texture in angelwatch
+Top floor of angelwatch automap wrong
+Texture on step in karras' office
+Tower Front Door room brush...
Precious Cargo
+Lower room brushes around lighthouse...
+Subaquatic Post 1 set to shanty on automap
+Bedroll in locker in subaquatic post 1?
+Beds in Sub bounding boxes...
+Floating gold goblet in sub
+Change the huge drill's class tags to match that of the turbine, so there's a spindown sound
Kidnap
X-Vine Arrows -> Rope arrows? - Can't fix
+Upper left automap area seems to be set elsewhere.
+Texture behind elevator near "With my own eyes I saw it" conversation
Casing the Joint/Masks
+Make the backdoors open inwards
+Fix the Mech Priestess' patrol route so she doesn't get stuck on a table
+Animate the clocks' pendulums
Soulforge
+Check and fix the bloody automaps
Gamesys
+Animate MechClock
+Candle's Materials need to be changed from metal to carpet, I guess
+Adjust physics dimensions of the hanging signs
+Scarecrow properties are stone... Also adjust physics dimensions
+Lootsounds for plums
+Fix flashbomb collision with object and AI.