AM16's Thief2 Fixed 1.2d - Bugfixed Original Missions - Updated 2018-06-01 - by AntiMatter_16
sNeaksieGarrett on 10/4/2013 at 15:54
Oh! That is cool. Do you think you could perhaps explain how you did it in dromed to me through a PM? I'm curious about checking this out myself, I never knew about the pore thing.
DrK on 10/4/2013 at 16:12
Nice, I didn't know either. That's what I love with dromed, after all these years I'm still learning new features.
Quote:
AI no longer see magically through opaque drapes
Do they work like doors somehow ? Did you add a block vision feature to them ?
AntiMatter_16 on 10/4/2013 at 16:45
Quote Posted by DrK
Nice, I didn't know either. That's what I love with dromed, after all these years I'm still learning new features.
Do they work like doors somehow ? Did you add a block vision feature to them ?
No, adding a door property with blocks vision would create a blockable brush around the thing, a big black permeable wall you can't see through. I added AI->Utility->Blocks AI Vision: True.
DrK on 10/4/2013 at 16:53
Oh cool, so we can add this to all the objects then.
Time to hide behind chairs and tables :sly:
skacky on 10/4/2013 at 20:29
Man that always bugged me that AIs could see through objects such as turbines, upscaled crates or other stuff. Glad to see there's a property that can disable that.
AntiMatter_16 on 10/4/2013 at 20:49
Quote Posted by DrK
Oh cool, so we can add this to all the objects then.
Time to hide behind chairs and tables :sly:
I don't think so... An AI broadcasts a vision cone (several of them actually) and if the player is behind something as small as a chair, it probably wouldn't block much of the vision cone and the AI would still see you.
@Slacky
Did a little test and it seems that AI can see you through Turbines, at least. I'll have to do some investigating and see if there are some other large objects I should add the property to...
gnartsch on 10/4/2013 at 21:49
Thanks a bunch, AntiMatter_16 !
Sounds pretty awesome :D
Just a stupid question: it appears to me that at least some parts are included in TafferPatcher.
Which are not ?
And are the changes to the .mis files compatible with the fixes in TP, or are those included here ? :confused:
AntiMatter_16 on 10/4/2013 at 22:09
The most recent TafferPatcher version includes AM16's Thief2 Fixed 1.0e in its entirety. Mods/enhancements you install with it will override fixed original models included in ATF. The previous version of TP included a Release candidate version of ATF. Unbeknownst to FenPhoenix, his recent Thief2 LP was some pretty invaluable beta testing for me, not to mention entertainment. =)
gnartsch on 10/4/2013 at 22:54
I see.Thanks a lot !
However, one may find this thread quite confusing whether this should/could be installed on top of TafferPatcher or whether that does not make any sense since it is included there already anyway.
So, clarifying that on the first page would be great.
(IIRC the TP installer did not explain in detail which option would install this package)
Muzman on 11/4/2013 at 01:47
This is cool. I believe there's a project afoot to update the lighting to Newdark standards. (Part of Tfix I think)
Have they started on Thief 2 yet? Hopefully not since I guess they would now have to start relighting these instead.