AM16's Thief2 Fixed 1.2d - Bugfixed Original Missions - Updated 2018-06-01 - by AntiMatter_16
voodoo47 on 10/6/2018 at 17:15
Quote Posted by DJ Riff
Is the Enhancement Pack really required for any other mods out there, and if yes, then which part of it? Because I've planned to remove it from the next version as it's long obsolete.
hey, long time no see - I have to double check and put all my notes together, there are quite a few things that need to be added/tweaked. will post in the TP topic soon.
//ok, should be there, let me know if you need more info on stuff.
Helegad on 10/1/2019 at 22:38
Quote Posted by voodoo47
ok, created a new install from scratch, and surely enough, there were some resource problems that had to be addressed, so (
https://drive.google.com/open?id=1-Ggk5cFnHHgLeiF89e9DFmpkuTVzgktF) here is the new zip - once downloaded, do this;
-install T2
-patch with TafferPatcher, select Complete Resource Fix Pack and Enhancement Pack (this is REQUIRED. also, skies and water are recommended)
-extract 1.2d pack to the patchedmis folder, overwrite
-create a candles folder in the MODS folder, extract the candle zip there
-edit cam_mod.ini, add .\MODS\candles+ to the beginning of whatever the path of your mod_path is (example mod_path .\MODS\t2water+.\MODS\t2skies+.\MODS\EP\EPBooks+.\MODS\EP+.\patchedmis will become mod_path .\MODS\candles+.\MODS\t2water+.\MODS\t2skies+.\MODS\EP\EPBooks+.\MODS\EP+.\patchedmis)
-make sure the latest NVscript is in the T2 folder
this should be bulletproof.
please kill the (
http://www.ttlg.com/forums/showthread.php?t=141121&page=5&p=2391813&viewfull=1#post2391813) old link in your post.
Worked great for me, thanks for the good instructions :) Is Fixed 1.2d and your candles mod compatible with NewDark 1.26? I'd like to stay as up to date as possible.
Also, I've found a couple of little things that could be fixed in the next version of Fixed:
Running Interference - Courtyard light particle effect is off-centre
Inline Image:
https://i.postimg.cc/PqdL3vJR/20190111004536-1.jpgShipping & Receiving - Building B, second floor stairwell interior window texture is cut off/applied incorrectly
Inline Image:
https://i.postimg.cc/TPQKZ2WY/20190111035959-1.jpg
voodoo47 on 11/1/2019 at 09:26
yes, newer versions of ND are ok, of course.
Jax64 on 17/3/2019 at 03:14
I'm not sure that is a bug, actually. Karras is supposed to walk on the raised metal area behind his desk. It is difficult to tell exactly where he is from that screenshot, but if he is indeed on his platform, I would say that is intended behavior.
Are you able to give any further details?
Unna Oertdottir on 17/3/2019 at 15:47
This is just a pathfinding issue, it can happen everywhere in every OM and FM with objects which block pathfinding. It's not a bug.
voodoo47 on 17/3/2019 at 15:53
if the table is an object, setting it to not be pathable and recalculating the pathfinding database should fix it.
Yandros on 18/3/2019 at 14:16
Should but sometimes doesn't. In my experience these kinds of pathfinding issues can happen anyway no matter how you try to prevent them.
ZylonBane on 18/3/2019 at 15:19
If it's not a pathfinding issue, perhaps a tall invisible physics block surrounding the desk would do the job.