AM16's Thief2 Fixed 1.2d - Bugfixed Original Missions - Updated 2018-06-01 - by AntiMatter_16
voodoo47 on 12/8/2013 at 14:37
I don't think so - zombies were always funky.
DiMarzio on 12/8/2013 at 18:52
Quote Posted by voodoo47
I don't think so - zombies were always funky.
Especially the ones in "Framed" lol :cheeky:
AntiMatter_16 on 12/8/2013 at 19:45
Quote Posted by SeriousCallersOnly
Is the new bug with zombies standing up on level load caused by newdark?
In newdark AND olddark thief2, if a creature pose is set on an AI, it is restored on load. That's why the guard by the dumbwaiter in Running Interference would stand upright after you blackjacked him if you save and reload. That's been fixed, but the zombies creature pose is part of a metaproperty, and can't be fixed.
Gecko on 27/6/2014 at 17:33
Hi AntiMatter_16,
voodoo47 has informed ​me about this great project here. Nobody knows it better than you how much work it is to do that. You have my respect :thumb:
At the moment i'm working on a T2 HD Mod. Is it possible to include your updated missions to the Mod project? Of course i would write your name to the credits too.
bassoferrol on 28/6/2014 at 01:44
In the readme included by AntiMatter_16 you can read this at the end of the file:
Legal stuff:
Fixed versions of LGS's unstripped missions not supported by anyone. Not responsible for anything. Use at your own risk. You may edit and redistribute any content herein without permission for any (legal) purposes without credit (though it would be nice). Then...
Fallen+Keeper on 29/6/2014 at 00:05
Quote Posted by Gecko
At the moment i'm working on a T2 HD Mod.
Gecko, you just made my day. :)
ZylonBane on 29/6/2014 at 00:26
Oh, good, now The Metal Age can look like Unreal too.
Fallen+Keeper on 29/6/2014 at 01:00
Quote Posted by ZylonBane
Oh, good, now The Metal Age can look like Unreal too.
It looks better than Unreal, actually.
ZylonBane on 29/6/2014 at 01:22
Quote Posted by Fallen+Keeper
It looks better than Unreal, actually.
I'm referring to the visual aesthetic of Unreal, obviously, not the literal texture resolution. You know, that oversharpened, oversaturated, grainy yet also slimy look? That.
Fallen+Keeper on 29/6/2014 at 02:45
Quote Posted by ZylonBane
I'm referring to the visual aesthetic of Unreal, obviously, not the literal texture resolution. You know, that oversharpened, oversaturated, grainy yet also slimy look? That.
Yes. But I'm not sure what particular example you have on your mind right now.
By the way, I'm probably one of the few people that actually like the Unreal engine so if I had to make a comparison to that it would be a compliment in my books.