AM16's Thief1 Fixed - Bugfixed Original Missions - Released 2020-09-20 - by AntiMatter_16
voodoo47 on 21/9/2020 at 08:20
Quote Posted by AntiMatter_16
with texture replacement mods, I can see how this would be out of place.
hate to say it, but yeah, you will have do a second pass of the levels with some texture pack enabled - there are quite a few places that are incorrectly textured, but this only is noticeable once a texture pack is loaded (the vanilla textures are too lowres to see it).
ex. some Cragscleft walls use ground textures (gravel and stone. fine with vanilla as they are both just a dark grey smear, but with a texture pack, you can see the individual pebbles of the gravel, which doesn't look good on a wall).
TriangleTooth on 21/9/2020 at 17:43
Seems like once I installed and tried this out, the drain cover in Assassins (near Home Turf) is now a door that slides away when frobbed. If I recall correctly, the drain cover didn't exist at all in Assassins but did in The Lost City.
AntiMatter_16 on 23/9/2020 at 14:42
Thanks for the screenshot, Bassoferrol. I've found the problem, and corrected it. There was an audio transition from the sewer right outside the wall. I adjusted it, so you can't hear wind there anymore.
I also fixed the frobable sewer grate, TriangleTooth. Thanks for the reports!
TriangleTooth on 23/9/2020 at 18:51
Well that was unexpected I found the Hammer Temple in Assassins!
bassoferrol on 23/9/2020 at 20:49
Also, I see that in some roofs in mission Assassins you swapped texure roof - ramirez for edge - basement and it looks real weird.
bassoferrol on 23/9/2020 at 23:11
Lost city.
A lot of lighting bugs.
Rooms that should light themselves don´t and some rooms are lit when they should be dark.
In the first building with burricks, in the main entrance there are three torches but the rooms is dark, etc.
AntiMatter_16 on 24/9/2020 at 02:13
@bassoferrol
I tested The Lost City mission and everything is working perfectly fine. You are probably using an old save. Old saves are not compatible with the new levels. Load your old save, and restart the mission from the menus and it should work properly.
I'm not sure what you mean by "swapped texure roof - ramirez for edge - basement". There are some rooms on the 1st floor of Ramirez' mansion that have blue roof tile as their floor, but that's original texturing, I didn't change it.
AntiMatter_16 on 24/9/2020 at 03:26
The original had that stone 'trim' texture on one side, and tile roof on the other. For variety's sake, I decided to use the stone trim, and other roofs already used it. I've reverted it to use the tile roof texture though, and adjusted it to look less offensive.
bassoferrol on 24/9/2020 at 14:17
I think cobbles here should not be used. Instead the same texture as on the other side on the left (one texture only)
(
https://ibb.co/pJvmTVz)
Inline Image:
https://i.ibb.co/wMNvqGW/dump099.jpgI´m momentarily using this texture instead of edge for those roofs
(
https://ibb.co/gVqF1c6)
Inline Image:
https://i.ibb.co/GTY3wrF/dump100.jpgI think turbines and their sound should be checked completely.
In Assassins in the factory they are making noise but they do not rotate.
On the contrary in Undercover the turbine is rotating but there is no noise.
Voodoo47 fixed them all I think as well as lighting the near area where the alarm is whenever it is set off.