Zerro on 4/6/2008 at 00:07
it crashes the instant the map loads. and no i haven't tried it :P
Rainalkar on 4/6/2008 at 17:44
If you have time try it please. If you expirience the same thing than I'll know that the problem lies in spawn types and will see to fix it.
If anyone else tries playing multi, please let me know does it work for you.
Zerro on 4/6/2008 at 22:45
Edit: found it.. strangebedfellows had it.
Will test later tonight i hope.
Zerro on 5/6/2008 at 04:10
1 person i play with just instantly crashes when loading that, before getting to that initial grav shaft at start >_>.. i have to find the other guy though, but he's being strange..
Rainalkar on 5/6/2008 at 07:11
If it crashes before the shafts... That .mis is the same as the one in ADaoB in UARMM. I haven't included it in my mod however, so it uses the original one.
We could try to play this evening, around 23h in my time (which is +1 zone, I don't know where you're from). Let me know.
Zerro on 5/6/2008 at 08:30
GMT-8, so around 4 pm/16:00 for me Also the guy who had that crash seemed to have a bad install of it somehow. he crashes in singleplayer when using the 1st bulkhead..
Rainalkar on 5/6/2008 at 10:41
I pmed you.
Zerro on 6/6/2008 at 07:07
Ok i tested it with the first guy. UARMMv1.1 instantly crashes online at sync in the first room. Second guy just instantly crashes due to XP64bit or something, I don't know.
Anyways, i'd request that you make a mod without these fixes and things, but with your new settings/ai tweaks/etc on impossible and hard settings {seperate files since you can't select difficulty..} for multiplayer. I want a REAL challenge for 3-4 people to take on.
I hope you can do this, you'll make a good number of people happy :)
Rainalkar on 6/6/2008 at 07:23
I would rather try to find out what is wrong and fix it, but since I'll need help there I guess I can kick out spawn types from medsci1.mis.
I don't understand anything you wrote in 2nd paragraph. What seperate files, what tweaks "on Hard and Impossible"? If you mean that you wish two different settings things stay like this:
1. all the stuff that I balanced - ai hp's, speed, weapons, psi powers etc. I can't change and they will remain the same in Multiplayer
2. there is only one difficulty in multiplayer, called Multiplayer ;). What I can do is to change paramaters relating to that, and that is everything any other mod that deals directly with multiplayer does. Those are starting HPs, CM costs, player speed parameters etc. and take a minute to change. However, I have never played multiplayer and if I change these to be Impossible like values it may well, coupled with balances in 1., prove way too hard.
That is way I would rather that we play as it is, and then I can, if required, fix them.
Rainalkar on 6/6/2008 at 07:36
Sorry, was double post