van HellSing on 23/11/2005 at 21:57
I can see that it fits just nice, but it's best to make it somewhat loose, to compensate for the character's movements.
HansCz on 23/11/2005 at 22:21
A chestplate that's too big for the wearer? Hmmm... Would make for some nice guard conversations:
Guard in misfit armour: [mocking haughty voice, quoting earlier conversation] 'Newest model', my bum... hrmph. Hope I don't meet any of the Bear Pits bunch on this watch. I'd never hear the end of it from them. I can hear it now :[frustrated imitation of mocking voice] 'Haa Haa. THERE you are, tin can. Why didn't you bring that excellent armour of yours? Would be rather helpful in making our way through this crowd'. Blast!
Now if we could only get the conversations to actually work :)
Rantako on 24/11/2005 at 19:37
There is actually an armour smesh already - in Characters -> ChestplateA. I don't know if it works though.
van HellSing on 24/11/2005 at 20:25
Yup, there's also another one. They're not that good though IMO.
Bho on 24/11/2005 at 22:52
There are already a couple of classes of private guards with helmet and breastplate in the editor. I don't think they were used in the game.
Schwaa2 on 4/12/2005 at 02:37
I haven't got to mess with T3Ed yet, but most likely you need to 'weight' the vertices. That can be done in Max or Maya.
if you don't know, that means you need to assign a seperate weight for each vertice according to the bone/bones it's attached to. There are probably at least 3 bones between the hips and neck. The verts at the bottom of the chest plate would be wieghted 100% to the bottom bone, verts above that might be weighted in incerments of 75% (bottom bone) and 25% middle bone,
verts above that %0/50, then 25/75, then 100% middle bone, ect...
some the armor would flex, but it wont twist thru the body.
I did this for a custom Morrowind Cuirass. It takes awhile to get it just right.