repentance on 22/6/2007 at 16:43
Hello,
I was wondering if there's been any mention of a T1, T2 remake on the T3 engine? I like them all, but I get the feeling as PC's get better the older games are going to rot away support wise and we'll end up not being able to play them without old hardware :P It'd be neat to see what T2 would look like with a little facelift, but hopefully with the atmosphere intact.
Just curious.
Garrison64 on 22/6/2007 at 18:45
I believe it would be quite impossible to do the older missions on the newer engine without some sort of total redesign of the levels. The newer game engine just isn't capable of supporting levels any where near the size of the ones in T1 and T2. If they did rebuild those levels on the new engine it would require several load zones on many of the levels which would be extremely annoying to say the least. I would take a shot and say that I don't think there's even a remote possibility of this ever happening.
repentance on 24/6/2007 at 18:14
Quote Posted by Garrison64
I believe it would be quite impossible to do the older missions on the newer engine without some sort of total redesign of the levels. The newer game engine just isn't capable of supporting levels any where near the size of the ones in T1 and T2. If they did rebuild those levels on the new engine it would require several load zones on many of the levels which would be extremely annoying to say the least. I would take a shot and say that I don't think there's even a remote possibility of this ever happening.
Thanks for the response Garrison, I agree, the loading times would be a pain in the ass. I was under the impression that they weren't REALLY a necessity in the PC version, but were more a relic from the XBOX version. Shame to hear it though.
jtr7: I thought it might have been. It's a shame to hear it won't happen though. I'm really fond of T2, maybe somebody would do something with it in The Dark Mod. Would be nice, but I figure that's gotta be a grayer area in terms of legality than done on the thief engines.
I wish I could do something about it myself, but the level editors and 3d mapping in general are a complete mystery to me and I wouldn't know the first thing about it. Nor where to start.
Bardic on 24/6/2007 at 21:37
There is one advantage, we have a program called mis2t3d (
http://www.ttlg.com/forums/showthread.php?t=94146) http://www.ttlg.com/forums/showthread.php?t=94146. It will let you import the BSP from T1 and T2 missions into a format T3 can use.
The author still has to delete complex BSP and replace them with static meshes, texture the level and do all those other things, but at least the scale is right and most brushes survive the move.
I started on the T1 training mission to see how well it would work, but I don't know where it has gone now. I wasn't very far because I was taking the time to convert old textures from the original mission, making them better quality, and giving them normal maps. I'll see if I can find it and get some pictures.
I don't know that anyone will do the entire games, but hopefully we could get some of the best ones redone. Or some of the better FMs remade in either T3 or The Dark Mod.
Ziemanskye on 25/6/2007 at 06:54
This again.
Are they possible? Probably, apart from anything that outright requires rope arrows (to be fully functional) or swimming (to be fully functional), or automaps (to even exist - we can't even really bodge them). We can do larger levels than the OMs easy enough, so size might not be a problem: different engines need different optimisations though, so things might still need to be changed around a bit.
Is it likely to happen? No. It's as simple as that - there's no point to remaking the old games in a new engine, and little-to-no point remaking old levels either. We'd all rather be doing something new and (more) original. If it were to happen, it'd be more likely akin to Tomb Raider versus Anniversary Edition, or Doom versus Doom 3: same general ideas, but new technology, and with it a different game, even if it follows (more or less) the same story.
The Dark Mod isn't what you're looking for either - as far as I know - because of three things:
1 - They can't officially align themselves with the franchise, so everything is heavily inspired by, but you can't even call the factions Hammers or Pagans, and you have to be careful with invocations to the Builder or the Trickster.
2 - They'll be more interested in building their own levels and stuff, as mentioned above, which will take advantage of the newer technology and their own ideas.
3 - They're making it to be more of a toolkit than a game: it's more about getting the ability to make a (more) modern engine do Thiefy things, and giving the power to the community to actually make the stories, campaigns, and whatnot with. That doesn't rule out someone using the Dark Mod to remake the official games, but the team themselves - and their beta-mapping ancillaries - almost certainly wont. And yet again, the people with the time/energy/talent for making missions probably don't want to be remaking other people's work.
OrbWeaver on 25/6/2007 at 13:49
I think somebody put it best when they said "Remaking the original games is the project everybody wishes somebody else would do".
Nobody will do it, because it is a tedious, time-consuming and uncreative task, and anybody with the necessary mapping skill would rather be creating new content than duplicating an existing level.