PigLick on 6/1/2018 at 05:42
Looks really cool, I am getting a cartoony Ultima Underworld vibe.
wildmage on 6/1/2018 at 09:37
Thanks :)
I never played Ultima Underworld, but from what I have understood I should.
My art style is more inspired by "I like simplified shapes but not cartoon deformations, I like lights, shadows, and ambiant occlusion, and minimal noise art is better for an investigation game". And I am also very happy with the result :)
twisty on 7/1/2018 at 06:08
Great to see this continue to take shape and I look forward to playing it when it's ready.
henke on 7/1/2018 at 11:15
That's a very satisfying looking crossbow.
wildmage on 10/1/2018 at 08:23
Thanks :)
Quote Posted by henke
That's a very satisfying looking crossbow.
I like it too. I struggled a lot to re-code my weapon system to be able to do that kind of things, and I am very happy it finally pays off.
I am currently thinking about ways to use it more in the game.
wildmage on 4/5/2018 at 11:48
Hello,
Just a short update to tell that things are still going well. I am starting working on the unfinished levels and hope to have a satisfiying complete gameplay and level build at the end of the month :)
There are still a huge amount of things to do but I am still aiming for the end of 2018.
Here are three very recent videos, I hope you will like the Stealth part :)
The "Life of a dungeon janitor" were you can see some dungeon cleaning in action:
[video=youtube;3thcl1GKmho]https://www.youtube.com/watch?v=3thcl1GKmho[/video]
The "Life of a (disobedient) dungeon janitor" were you can see some stealth in action:
[video=youtube;ix-eyffGXNg]https://www.youtube.com/watch?v=ix-eyffGXNg[/video]
A technical demo of the physically based interactions and traps:
[video=youtube;W9JzdlZ6Fpk]https://www.youtube.com/watch?v=W9JzdlZ6Fpk[/video]
Also, I updated the presentation page wildmagegames.com/goblin with new screenshots and texts, do not hesitate to tell me what you think of it.
Here a a few new screenshots too:
Inline Image:
https://www.wildmagegames.com/wp-content/uploads/2016/12/2018-01-30_17h42_11.pngInline Image:
https://www.wildmagegames.com/wp-content/uploads/2018/05/2018-04-07_11h09_03.pngInline Image:
https://www.wildmagegames.com/wp-content/uploads/2016/12/2018-03-31_11h48_17.png
wildmage on 4/5/2018 at 12:26
Nice music, and I really like the title "Almost Too Epic" :)
wildmage on 10/6/2019 at 07:11
Hello,
Here are some news about my game The Goblin's Week.
The game is still in development, but at a slow speed.
Indeed, because I had difficulties finishing it and was almost out of time, I had to take a decision. So I decided to cut the remaining work but working on a smaller and doable game.
Since December 2018 I am working on a trapped dungeon exploration game. The goblin's game remain untouched and will be released later, when its done.
Thanks to that decision I can focus on the dungeon and trap gameplay, this will help me release the Goblin's Week as I want it to be.
Everything is detailed on my January devlog (
https://www.wildmagegames.com/blog/2019/02/02/devlog-january-2019/) https://www.wildmagegames.com/blog/2019/02/02/devlog-january-2019/
In the new game, you play an adventurer exploring trapped dungeons to get the treasures.
The game focus tricky and deadly traps, physically based traps and interactions.
You will find more info on the game on the last blog entries (
https://www.wildmagegames.com/blog/) https://www.wildmagegames.com/blog/
I will tell you more about it when its time.
Thanks again for your support, and I hope you will like my new project :)
Inline Image:
https://www.wildmagegames.com/wp-content/uploads/2019/02/2019-01-31_10h41_18.png