Caradavin on 25/8/2013 at 13:31
Hello again all - I'm having a new issue while building - the lights all flicker on and off. Now, this doesn't look so bad with the street wall lamps but the hanging electric light in a resident's lobby won't do. I wish for that light not to flicker but I don't want to change the type of light used. I'm assuming the hanging electric light inherits the properties of the wall electric lights and maybe that is why it is flickering with the others. These are rhythmic flickers so they don't all happen at the same time. Would I need to add a property that turns off the flickers or should I pick an indoor light and just apply the hanging electric mesh to it? :erg:
Beleg Cúthalion on 25/8/2013 at 15:39
Have you tried choosing a different LightBehavior type? If you do, you can also add a corresponding LB_whateveryouchose parameter property to tweak the behaviour, but I've never used that myself. If you use multiple lamps of this type, I'd suggest to create a new archetype in the GameSys. This saves property slots in the mission; maybe it's best to do the tweaking in a small test map so the property storage system doesn't get "fragmented". You don't have to worry when your map is small, but just in case.