Phatose on 4/6/2011 at 05:45
Meh. I was unimpressed. Step backwards from AvP2 in so many ways. Multiplayer was a flat out abortion. Alien campaign had it's moments, but it was too short, plus it had the goddamn leisurely facehuggers. Pred campaign was largely forgettable. Never did finish the marine portion - got way too bored.
Volitions Advocate on 4/6/2011 at 13:47
The only thing that bothers me about avp2010 is the lack of content. The game itself was solid, the mechanics were a huge improvement over AVP2 (which I loved), ESPECIALLY the predator.
All the little nit picky things like set animations and the facehuggers that follow you around as an alien are just flaws, every game has them. Rebellion was pressured by Sega to hit a release date anyway, and the bits that were least important to begin with were the parts that suffered, but the Core gameplay was grand, and the story was well thought out. All it needed for me to give it a 9/10 was a map editor. As it sits I'm happy giving it an 8.
As for Catbarf's comment about how the gameplay shots at the end of the trailer looking like avp with a negative connotation... What? An aliens game shouldn't look like an FPS where there are aliens attacking you? Maybe they should throw out the pulse rifle? what SHOULD it look like, if not another game of the same genre that uses the same IP? That's kind of the part that makes me want to play it.
Shadowhide on 4/6/2011 at 17:16
Cool ! I always loved Allien movies and games (exept AvP2010 - fucking piece of shit ) so I probably will buy "Colonial Marines"
catbarf on 4/6/2011 at 19:55
Quote Posted by Volitions Advocate
As for Catbarf's comment about how the gameplay shots at the end of the trailer looking like avp with a negative connotation... What? An aliens game shouldn't look like an FPS where there are aliens attacking you? Maybe they should throw out the pulse rifle? what SHOULD it look like, if not another game of the same genre that uses the same IP? That's kind of the part that makes me want to play it.
Sorry, just meant that it looks very similar to AvP in terms of graphics and animations, it wasn't meant to be any kind of guilt-by-association. I think what AvP did right were the visual aspects- the way the aliens slink around was very cool.
Volitions Advocate on 5/6/2011 at 00:31
If I sound snarky lately, just take it in stride, I'm having a bad week. Cheers.
EvaUnit02 on 6/6/2011 at 22:59
Crysis 1 is the best Predator game.
*dethtoll style hit & run post*
june gloom on 7/6/2011 at 01:36
you're doing it wrong
here's how you do it
crysis 1 is a benchmarking program with koreans
EvaUnit02 on 14/7/2011 at 09:48
This game is sounding quite promising, I must say. It's great that they've learnt lessons from L4D, as that's a design thesis on how to do co-op in a survival horror setting right.
Quote:
(
http://www.pcgamer.com/2011/07/13/aliens-colonial-marines-will-have-new-breeds-of-alien-gauntlet-sections-and-heroic-last-stands/) source
Aliens: Colonial Marines aims to deliver the definitive Aliens co-op survival experience, but Gearbox are keen to try and ensure that it doesn’t turn into a mindless xeno-blaster. As revealed in our six page preview in the latest issue of PC Gamer UK, Gearbox have taken cues from Half Life 2 and Left 4 Dead to ensure that Aliens: Colonial Marines is “at times a tactical shooter, at times survival horror, at times adventure and exploration.” New gadgets and weapons give marine teams plenty of choice when setting up defences, but players will have to deal with new, never-before-seen breeds of alien.
Gearbox showed us a brand new variant on the classic Xenomorph with a heavily armoured forehead. Its job is to charge like a rhino towards intruders. Gearbox CEO Randy Pitchford reveals that Gearbox are aware of the risks of bringing new designs to a series as visually iconic as Aliens. “You have to be careful,” he says. “You don’t want to bastardise our memory of what the Aliens are. But if we shoot the same alien over and over again, we will be bored. Fortunately there’s some things we’re getting to add to the canon which keep it interesting.”
The ‘rhino-morph’ will form a part of Alines: Colonial Marines “gauntlet” sections. “We’ve come up with language to define some of the tools we use for pacing,” Pitchford explains, “Gauntlet Run: this is about getting from point A to point B and everthing’s going to be thrown in your way around you. Last Stand: this is when you’re in a defined area and we’re going to be pouring in aliens from all directions. That’s a pacing moment that can feel sometimes like Left 4 Dead or some of those great moments from Half-Life 2 where you’re setting a turret here and setting a turret there. These are really interesting wheen you add co-op into the mix.”
The co-op mode is one of the most exciting prospects in Aliens: Colonial Marines. Laying down turrets, welding doors and fending off waves of foes is a recipe for fun, as Left 4 Dead and Killing Floor have shown. Colonial Marines gives us the chance to do this in the Aliens Universe, with all the weapons and gadgets we’ve seen Ripley and co. use in the films.
“If you think about the tools that are in the films, game mechanics are going to apply to all of those tools,” says Pitchford. “We want to offer new things, but they have to feel like they fit and are natural and are right. So there are those new things, consistent with the way that the world works.”
dexterward on 14/7/2011 at 11:56
Fucking internet. I don`t have it. I won`t play co op or MP.
Oh ok, I`m just jealous. What I really want is a turn based strategy with gazillion options, RPG elements and super advanced AI. I guess this is not it.
EvaUnit02 on 14/7/2011 at 12:16
Bro, I'd say that it'd be a given to expect a solo campaign. Relax, no need to go into panic mode.
I'd only worry if PC games cost a premium to access their MP components, like with Xbox Live, but that's not the case at all.