driver on 10/11/2014 at 19:47
I was referring to an earlier encounter just after Ripley frees herself after being captured, I was crawling under some wreckage when two aliens dropped down in front of me, they 'hissed' then turned and left. It felt kinda scripted (Though I've only played it once, so I don't know) and my first thought was Ripley was impregnated already. But that doesn't really hold up to much scrutiny.
van HellSing on 10/11/2014 at 19:49
I don't remember that particular situation, to be honest. Might have been something semi-random.
Phatose on 10/11/2014 at 21:08
You definitely ran into it. I did.
That said, the facehuggers after you get abducted will happily get you, so if she's a host by that point, they clearly didn't get the memo. The two aliens can probably be explained as not having actually seen her, and instead reacting to the station blowing apart. Those are a busy couple of minutes for everybody.
catbarf on 11/11/2014 at 05:38
Quote Posted by van HellSing
I don't remember that particular situation, to be honest. Might have been something semi-random.
When you're crawling through a 'tunnel' of wreckage right after you break free in the hive. As you're crouch-walking along, a pair of aliens drop down in front of you, sniff around, and leave.
Renault on 24/11/2014 at 01:55
Who's played this on the hardest difficulty level? I'm trying to stick with it, but I'm stuck on the sequence with the addict Dr. and trying to find the keycard in the medical area. The Alien's speed and awareness just seem so brutal, I feel like the only way get by this part would be blind luck. The motion tracker's range is for shit, I'll get nothing on the radar, open a door, and there's the alien starting at me from about 30 feet away. Good night. Gah, I think I died about 30 times in this area before just deciding to take a break. Any tips? I'm enjoying the game but atm it's just frustrating.
Volitions Advocate on 26/11/2014 at 05:19
I played it on the hardest difficulty the whole way through. The part you're describing is extremely difficult and it doesn't help that it's the first real Hide and Seek sequence of the game.
Strategies I found helpful. Don't rely too much on the official hiding places. Such as cabinets and lockers. In the situation you describe the alien appears out of the air duct in front of you. What I did originally that seemed to get me killed was to duck into the airduct on the floor right in front of it before it really started to look around. But I'd end up trapped in there because it takes a few seconds to crawl out and you're in a pretty visible spot at either end of the duct. There is however a stretcher right next to the duct iirc and I always found obstacles in the space far more useful for hiding than the designated hiding spaces. I'd get right up to the stretcher and hide under it even though you're about 2 feet from the alien when it drops down. that way you have the agility you need when it turns away from where you want to go without having to resort to your motion tracker. Not only that, but you can walk circles around the stretcher and hide from the alien regardless of where it is standing. Things like simple boxes can be the best hiding spot from the alien so long as there are no androids around to spot you from the other side.
That's kind of generic advice for anywhere in the game but one very specific strategy I used was to use the Rewire to give power to the doors, which you have to do anyway, and power to the alarm system. That way when the alien starts looking around, there is a good chance it will go the direction you came from to investigate the alarm. if it walks away and you head down the left corridor there are actually 2 doors that need passcodes. The one you need to open to get through to find the keycard, but also one a bit closer that just has some goodies in it. Both doors use the password you got from the computer. If you open that closer door right away while the alien is distracted by the alarm, it gives you more options to hide, and relatively close to the other door you need to enter the key into. Entering that key was usually where it spotted me. Once you're in the patient room areas, just remember to use the stretchers strewn about as much as you can. And if you get cornered in a patient room, remember the doors have emergency overrides to shut them. So you can close the door in the aliens face if you're fast enough, then hide in a locker.
I played this game a bit too much. I typed that up from memory.....
henke on 6/12/2014 at 17:00
I'm a good ways into this now, having a good time. I've decided that the Amanda Ripley I'm playing is a murderous psychopath who kills everyone she meets. She's always felt these tendencies, but only now, stranded on a remote station cut off from the rest of civilization can she finally give in to her dark urges. Not her fault anyway! Everyone she meets is acting all confrontational and looking at her funny. Stop looking at me funny! :mad:
Erm... anyway, at the part where I get the flamethrower now. I'm afraid this means that there are going to be creepy crawlies. I was hoping there wouldn't be any of those but there are, aren't there? Fuck.
henke on 8/12/2014 at 20:14
I've made it to the reactor core. I don't wanna keep going. :sweat: I can probably stop here, right guys? Games pretty much over anyway, right?
Phatose on 8/12/2014 at 20:48
Pretty much game over in the sense you're probably gonna be seeing the death screen quite often for a bit, yeah.
Operating a flamethrower in an alien hive. What's the worst that could happen?
Renault on 8/12/2014 at 21:03
Lots of game left, henke. But yeah, the flamethrower should get you through the reactor area, and then the boltgun for the way back.