EvaUnit02 on 19/1/2014 at 18:58
A Prometheus sequel written by less of a talentless hack would be a good start. I blame everything bad about that movie on Damon "I MAKE UP EVERYTHING AS I GO ALONG" Lindelof.
SubJeff on 19/1/2014 at 20:11
It's a deeply flawed film but the basic premise is still interesting and intriguing enough that I too want to know what happens.
As with everything that is sci-fi and bad - they need to get David Cronenberg involved.
EvaUnit02 on 19/1/2014 at 20:23
Quote Posted by NuEffect
It's a deeply flawed film but the basic premise is still interesting and intriguing enough that I too want to know what happens.
It's boilerplate cosmic horror that's been done much better elsewhere, several years ago.
Still I agree, with a much better script a sequel could be interesting. The first film was a huge enough hit for Fox that it's not a question of if one will be made but when.
faetal on 19/1/2014 at 21:02
Quote Posted by NuEffect
As with everything that is sci-fi and bad - they need to get David Cronenberg involved.
I like what you are saying.
SubJeff on 24/3/2014 at 07:45
Interesting. Crate and Crowbar really liked the demo iirc.
Jason Moyer on 24/3/2014 at 07:47
Well, at least for me, the RPS hands-on is basically the guy listing a pile of things that sound AWESOME and then complaining about them.
I'm a lot more pumped about getting an Alien game than I expected to be, probably because all we've gotten were Aliens games and other than AVP2 they didn't do much for me.
nicked on 24/3/2014 at 08:54
I see what the RPS guy is saying. There's a big difference between clever AI and random AI. Clever AI kills you but you can learn from it. Random AI kills you and it's just frustrating and boring because you can't learn from it. Still, it's early days yet. He might just be shit at games.
icemann on 25/3/2014 at 07:58
He's definitely of the opinion that it features random AI, since he went and did something on one side of a room and had the alien completely not notice him, and then went and did the exact same thing on the other end of it and had the alien find him quite quickly. Hence his dislike. It also noticed him in a completely dark corner and then not notice him in broad daylight.
From a logical point of view, and thinking of it from a programming point of view, that does sound like random AI.
I think the key is for the AI to not react too predictably (some levels of it is fine) and to offer a genuine challenge + levels of fear to the player. If it doesn't then the game has failed in it's goal.
Why in the hell is there combat in the game btw? Until I read the RPS review, I wasn't aware of player vs robot battles being present. This is a Alien game for fucks sake. Not Aliens.
nicked on 25/3/2014 at 08:43
Actually if you think about it, there was more robot combat in Alien than Aliens.