van HellSing on 12/3/2005 at 18:29
I'm having problems with some of the AI - certain types (for example Keeper Assasins) appear in the editor but fail to appear in the game. Anyone know what's going on?
OrbWeaver on 12/3/2005 at 18:32
I noticed that with Keeper Assassins as well. I tried several of the subtypes but none of them appear in game.
Other AIs seem OK, like normal guards and Keeper Elders.
Krypt on 12/3/2005 at 18:58
The Keeper assassins have scripts on them by default that hide them on mapstart. Go to their scripts property, set bEnableScriptInherit to FALSE and delete these two scripts: HideKeeperAssassinsAtGameDay6Start and UnhideKeeperAssassinsGameDay6. They should show up after that.
If you have any AIs that aren't showing up in your map they probably have scripts that hide them based on some condition that can only be met in the actual game, which means they'd never show up in your FM.
van HellSing on 12/3/2005 at 20:04
Thanks, Krypt. :)
Bumbleson on 28/4/2005 at 01:14
Quote Posted by Krypt
The Keeper assassins have scripts on them by default that hide them on mapstart. Go to their scripts property, set bEnableScriptInherit to FALSE and delete these two scripts: HideKeeperAssassinsAtGameDay6Start and UnhideKeeperAssassinsGameDay6. They should show up after that.
I made these changes (tried it on a concrete assassin as well as on the archetype), but they still don't show up in my map. I also added bOutOfWorld manually and set it to FALSE, but still no luck. What's wrong?
nomad of the pacific on 28/4/2005 at 09:02
Go to Properties:LoadFilter:ObjectLoadFilter and put a check mark on kLoadFilter_0.
Bumbleson on 29/4/2005 at 00:40
Pah. There are too many properties :)
Thanks, it works now!