Advice: Thief HD textures or enhancement textures doesn't load in Dromed - by mcmike1489
mcmike1489 on 27/6/2019 at 09:55
I'm not asking for help on this one, so don't worry. But instead helping those that don't know about the Thief HD Mod 1.0 and Thief Gold HD Mod 1.2 textures enabled in cam_mod.ini when opening a fan mission in
DromEd. Unfortunately you'll have to use the basic original raw textures that Thief 2 or Thief 1/Gold came with. DromEd has a hard time loading textures that use a lot of CPU and it crashes without an error message.
So, for advice. It's best to disable any enhancement or HD textures when editing or creating a fan mission. Just wanted to point that out. I had to figure this one out myself actually. You can enable them again once you are done
creating/editing your mission for playing.
voodoo47 on 27/6/2019 at 10:03
that's kind of a yes - ideally, you'd want to create the fan mission using the stock resources, however, double checking whether things look proper with the popular hd texture packs is highly recommended (considering the resolution of the vanilla textures, it's very easy to not align them properly, something that will only become apparent once the hd pack is loaded).
mcmike1489 on 27/6/2019 at 10:14
It's best to make a 2nd copy of your Thief 1/Gold and or Thief 2 installation. Since DromEd is very messy and it would save time
to avoid being confused and lost again only to mess up the game files. One installation for Dromeding and one
installation for playing.
ZylonBane on 28/6/2019 at 02:51
Thanks, Peggy Hill.
mcmike1489 on 28/6/2019 at 03:03
Quote Posted by ZylonBane
Thanks, Peggy Hill.
Using the raw original textures in DromEd is useful too, but what voodoo47 says with aligning the HD textures together does correct some geometry for example, brick and rock textures that may look crooked.
ZylonBane on 28/6/2019 at 03:22
Time for Wapner. Definitely time for Wapner.
mcmike1489 on 28/6/2019 at 03:29
Quote Posted by ZylonBane
Time for Wapner. Definitely time for Wapner.
I saw a Youtube video on the DromEd tutorial and the guy said that using the textures that Thief came with instead of the HD textures only shows you how the mission will look like and then once you are done designing it, the HD
textures can enhance your mission. Here is the link of the video I saw. He has 7 parts to the tutorial that he made. (
https://youtu.be/nFIcXS4qx4E)
Nameless Voice on 28/6/2019 at 13:00
It's not CPU, it's memory.
DromEd has a software renderer, so it has to uncompress the textures when it loads them, unlike the game itself which can load textures compressed using DXT1 straight into video memory.
Also, as a 32-bit application, it's limited to using 4GB of RAM.
From the docs:
Quote:
When running DromEd all DXT textures are decompressed to 32-bit RGB textures on load, because certain editor
elements use software rendering/drawing functions which can't handle DXT.
mcmike1489 on 28/6/2019 at 17:25
Quote Posted by Nameless Voice
It's not CPU, it's memory.
DromEd has a software renderer, so it has to uncompress the textures when it loads them, unlike the game itself which can load textures compressed using DXT1 straight into video memory.
Also, as a 32-bit application, it's limited to using 4GB of RAM.
From the docs:
So, you're saying that there is a way to load the HD textures into DromEd without it crashing on me? Then, how so in the Dromed.cfg file is a setting to enable the renderer to load the HD textures successfully?
trefoilknot on 28/6/2019 at 22:39
You can use high Rez textures as long as you curate reasonably. Don't load every single HD texture, and regularly purge unused textures.