icemann on 5/5/2019 at 09:25
ADG which I've been following on Youtube for a few years now, did a review of Ultima Underworld this weekend.
[video=youtube;8NMzZN30QG4]https://www.youtube.com/watch?v=8NMzZN30QG4&t=0s[/video]
PigLick on 5/5/2019 at 12:04
Nice review, they really dont make em like this anymore. I recently finished this late last year, even though I have played it countless times, and the amount of stuff I missed was mind boggling, so much detail. Plus the ending level is absolutely bonkers.
icemann on 5/5/2019 at 13:28
I've only ever done 1 play of the game, and that was back in the mid nineties. Got pretty far, then got side tracked. Good game though.
In the review he mentions that there is zero enemy respawning in the game. I could have sworn there was respawns when I played it. Though that was decades ago, so I'm likely remembering it wrong.
PigLick on 5/5/2019 at 13:41
As far as I could tell there was no respawning, though a lot of the monsters did move around quite a bit.
icemann on 5/5/2019 at 15:06
Another one for the todo list.
Brad Schoonmaker on 5/5/2019 at 15:33
I watch his reviews as well. Saw this yesterday and enjoyed seeing someone still talk about this great game.
It definitely has replay-ability and not just because you might miss a piece of loot or key. The skills can affect the game play quite a bit. I didn't know back then that the Lore skill is very useful. If it's high enough, the player can actually register that axe as a much more powerful weapon than without the skill. If you don't 'see' it as that powerful, then it won't be that powerful. The damage for example will match that of the weapon you CAN see instead of its full potential.
PigLick on 5/5/2019 at 23:35
Yeh trying to complete the game without a high Lore skill is almost impossible.
icemann on 6/5/2019 at 11:13
Interesting
PigLick on 6/5/2019 at 13:37
you know this is a bit of an aside, but the 2 UUW games are unmatched in modern gaming. Even Thief and System Shock, though successors, cant compete in terms of depth and complexity of rpg systems, also deep story which isnt in your face and must be discovered through exploration. I would love for an SS1 EE type of remake for these, with better visuals and control scheme.