voodoo47 on 26/11/2020 at 08:58
well yes, to create dmls, you will have to have at least some basic Dromed knowledge - you need to know the name of the object and where to place it, if nothing else.
Galaer on 26/11/2020 at 09:55
This is a bit different question, but relates to changing stuff via dml. Some missions have these pitch black shadows that aren't affected by Gamma Setting (I call it eternal darkness). Most of the missions are short, but I'm thinking about huge mission called Heartcliff Islands. Eternal darkness make it very frustrating to play, because 75% of it is pitch black and lantern has super small range, so it's not very helpful. Is it possible to create one dml fix that would work for every mission using this kind of darkness?
voodoo47 on 26/11/2020 at 10:40
dmls only work with objects, so that'd be a no. however, it would be possible to create a lantern mod that would add a player-carried lantern to any mission, I reckon.
Galaer on 26/11/2020 at 15:43
Is it at least possible to increase range of lantern, so I will see bigger area? Or if it's not possible, then maybe add lots of flares.
downwinder on 27/11/2020 at 04:01
this is a great post,makes me wish for a premade list of dml's that people can drop into fan missions to add to experience of a mission,like shadowjack,lanterns,dewdrop ofcourse as he should be in every single mission :P
and ofcourse grappling hook ,that sticks in to anything so we can climb everything in a mission to get amazing views :)
Chaos on 8/12/2020 at 15:33
After A few experiments, something is amiss with, for instance, our friendly Flashbombs.
Why on earth does is drop down (activate) when the game is started? if I load the dml via dromed, all is well!
I added PhysAttr and PhysControl but it still drops down!
Create "Flashbomb"
{
+ObjProp "Position"
{
"Location" 137.998, 113.434, 97.2635
"Heading" 0.00
"Pitch" 0.00
"Bank" 0.00
}
+ObjProp "StackCount"
{
"" 2
}
+ObjProp "PhysAttr"
{
"Gravity %" 0.00
"Mass" 0.00
"Density" 0.00
}
+ObjProp "PhysControl"
{
"Controls Active" Location, Rotation
}
}
Chaos on 9/12/2020 at 00:18
Thanks Voodoo47.
Fixed it by removing PhysType (and two other just to make sure)
Create "Flashbomb"
{
-ObjProp "PhysAttr"
-ObjProp "PhysControl"
-ObjProp "PhysType"
+ObjProp "Position"
{
"Location" 615.82, 423.759, 469.031
"Heading" 0.00
"Pitch" 0.00
"Bank" 0.00
}
+ObjProp "StackCount"
{
"" 2
}
}