Ricebug on 1/3/2005 at 05:18
I'm a seasoned UnrealEd user, but T3Ed has been extensively modified. Couple of problems I'm having:
1. Add a light and then do a full compile. The room remains fullbright. (Brightness = 128) IOW, there are no shadows at all.
2. When I add Garrett (player start), I get the Viktoria crash.
3. Why are there two cameras? Can't delete one of them.
Ricebug :tsktsk:
Yos on 1/3/2005 at 05:56
Yeah, I ran into the same exact things. Not sure what causes that second (seemingly unuseable) camera to appear, but it may be tied to the Garrett because the error says something about a missing camera.
Hit Deity on 1/3/2005 at 06:00
Did you click the ION button above the 3d window? It's right above the 3d viewport and looks like a little green ball that has ION written on it. It's a toggle to make the view look like the ingame view versus fullbright.
Did you use the Player Start under the Marker branch of the Actors list? I remember finding another Garrett somewhere else that caused a crash.
It's under Marker > Keypoint > NavigationPoint > PlayerStart. And did you make sure it wasn't too low to the floor? Might need to build the BSP at least once before placing a PlayerStart point. Don't know for sure, but it seems natural to need a surface to place Garrett on. :p
David on 1/3/2005 at 07:29
I wouldn't worry about the camera thing, you can end up with 5 or so, however they disappear after you restart the editor.
Yos on 1/3/2005 at 15:05
Quote Posted by Hit Deity
Did you use the Player Start under the Marker branch of the Actors list? I remember finding another Garrett somewhere else that caused a crash.
So the Garrett under the pawn subset is the bad one? SInce that's the one I remember finding.
David on 1/3/2005 at 15:16
That's the Garrett model, don't add that.
Add Marker > keypoint > navigation > playerstart
(I think that's the right order, though it might be navigation > keypoint)
Ricebug on 1/3/2005 at 16:45
Got it. Thanks!
Lord Garrett on 1/3/2005 at 19:49
right on, i was gonna ask how in the hell you place garrett into the world. thanks, ricebug! :thumb:
Hit Deity on 1/3/2005 at 22:54
Quote Posted by David
That's the Garrett model, don't add that.
Add Marker > keypoint > navigation > playerstart
(I think that's the right order, though it might be navigation > keypoint)
No, it's Marker > Keypoint > NavigationPoint > PlayerStart, and I already posted it. :p