Actually, after Seeing the gameplay video, do you think you will buy 'Thief' ? - by sterlino
Esme on 18/6/2013 at 11:05
Quote Posted by Briareos H
I think I am in love with you right now.
That's the second time someone has become amorous towards me after I've said something on here.
Why couldn't I have had this effect on people 30 years ago #sigh#
Briareos H on 18/6/2013 at 11:42
The finest of wines.
Esme on 18/6/2013 at 11:57
Oh and my wild guess for the "painting moment" that no one is talking about but everyone seems to find riveting
Garrett picks up a paintbrush and draws glasses, moustache and a beard on a portrait of the barons wife then scribbles some pornographic statement in a speech bubble
This magically unlocks a chest in the bedroom with various #ahem toys which are quite rare and valuable
nickie on 18/6/2013 at 12:05
:D You don't post nearly enough.
Dia on 18/6/2013 at 12:45
Esme, I've said it before and I'll say it again; you're my hero. You expressed the very same concerns I had while watching the video, but were able to express those concerns in a clear, concise manner while I, on the other hand, could only sit there and say 'WTF?!!!' repeatedly.
Thank you.
:thumb:
Esme on 18/6/2013 at 13:31
Well I could probably just not use things like 'swoop' and 'focus' but the rest just seems a broken, confusing, mish mash of ideas stolen from other games, most of which were inspired by Thief in the first place.
But a scripted frantic escape through a burning building ?
I'm sorry ?
Garrett f***ed up so badly he set the building on fire ? :wot:
While he was still in it ? :eek:
Garrett missed all the in game hints that the building was extremely flammable, probably because there weren't any.
Garrett didn't spot the obviously inescapable "Gotcha" trap and retrieve all the other loot in the level before the player finally gave up and dropped out of immersion, swore loudly and at length regarding the parentage of EM in general, retrieved the trigger loot then put their coffee cup on the "run like a mad thing button" before going to watch TV as the game did it's thing ?
I'm being told you can play this how you want, that there's an 'old skool' mode for purists like those mad, frothing, rabid, lunatics over at TTLG who want everything to be hard ... erm love ya reeely ;)
So would this 'old skool' mode mean the building burned down after I stealthily and safely made my exit ?
Or would it still happen, forcing me to rush hither and yon, dancing to the dev's scripted melody of destruction, knowing a misstep means reloading the last checkpoint (presumably from before the fire and something else that has to go) ?
Because that's not how I want to play.
The way I want to play is if the building has to burn down then so be it, I'll just empty the bugger of anything remotely valuable first and make damn sure I'm not in it when it goes.
I like a good fire, from a distance.
It has promise but there's a long way to go before I'm going to put my hand in my pocket and ask EM to take my money.
-- EDIT --
Alternative scenario - the rampaging mob outside sets the building on fire with Garrett in it, slightly more believable.
However I'd be for sifting through the rubble afterwards scavenging valuables rather than risking my skin robbing a house that's under siege from a mob with burning torches, after all gold doesn't burn, it melts and once melted you can't prove who it belongs to.
bukary on 18/6/2013 at 13:40
Quote Posted by Esme
Garrett f***ed up so badly he set the building on fire ? :wot:
I also love your posts, Esme! :thumb:
But... we were told that it's not Garrett who set the bridge on fire.
Esme on 18/6/2013 at 13:44
Quote Posted by bukary
I also love your posts, Esme! :thumb:
But... we were told that it's not Garrett who set the bridge on fire.
See edit ;)
Still not the way I want to play.
Renault on 18/6/2013 at 13:59
Great reads Esme - yes, you should post more.
Quote Posted by Esme
Our hero pulls out one of the the noisiest tools in his playkit, the fire arrow, which inexplicably doesn't light him up like a belisha beacon to any passing AI's, carefully sights on a highlighted breakpoint on the rope/crate assembly (another thing that needs changing) blows it to sh*t with a huge bright noisy fireball, thus dropping the crate to the floor in yet another explosion of sound with AI's a bare few paces away but that's OK as they are apparently modelled on German guards in British WWII movies and don't notice this sudden cacophony and conflagration occurring just round the corner and don't rush to the scene, then Garrett uses this as a stepping stone to gain access to the flat bit and so on and so forth etcetera etcetera
Funny, during the demo on that part, the crate smashes into the ground, and the host is like "Wow, that was loud" and Daniel Windfeld Schmidt just kind of sheepishly mumbles something like, "oh well the guards are too far away to hear" when they're only like 30 feet away.
I agree with your statement though that they seem to just be piecing this game together from parts of other games, it's like they've got a blueprint somewhere titled "Elements for a Successful AAA Game" and they're just going through it step by step.
Esme on 18/6/2013 at 15:39
Quote Posted by Brethren
...Funny, during the demo on that part, the crate smashes into the ground, and the host is like "Wow, that was loud" and Daniel Windfeld Schmidt just kind of sheepishly mumbles something like, "oh well the guards are too far away to hear" when they're only like 30 feet away...
Yeah I spotted that, my personal thoughts were that the AI seem to have reacted to the dog barking and are now locked into an alerted search pattern and can't react to anything new until that's cleared.