About to publish my first mod. Just want to check if these are normal. > - by RandomIndividual999
RandomIndividual999 on 20/4/2020 at 23:09
I installed DromEd with these instructions:
Quote:
1. Install the game
2. Patch up with TFix
3. Extract the DromEd Basic Toolkit to your root Thief directory. Overwrite any files when prompted.
4. Copy the contents of .\tools\Thief1 Gold Newdark Dromed\ to your root Thief directory. Overwrite any files when prompted.
5. Open the NewDark package, then editor.zip, and extract DromEd.exe and darkdlgs.dll to your root Thief directory. Overwrite any files when prompted.
6. Enable hw rendering once Dromed is working, edit dromed.cfg in your TG folder, and uncomment following lines so they would look like this:
Code:
editor_disable_gdi
edit_screen_depth 32
I'm using Thief Gold with
TFix 1.27 (TFix_1.27.exe),
NewDark version 1.27 (t2_v127.zip) and
DromEd Basic 1.14 (Beta4) (DromEd Basic 1.14 (Beta4).zip). It's also outside of my Program folders.
I just want to know if these errors in
DromEd Basic 1.14 (Beta4) are normal when loading these specific missions fresh from Thief Gold?
(
https://ibb.co/Rpkgz5t)
(
https://ibb.co/p0KQPh5)
(
https://ibb.co/sRV0VD2)
(
https://ibb.co/ccPH04G)
(
https://ibb.co/ZMFtXn3)
(
https://ibb.co/YjYMKpD)
(
https://ibb.co/7y4xCww)
I thought these might be a result of the new DromEd detecting "errors" that weren't actually "errors" when the original Thief Gold was released, but are otherwise harmless. Still, I want to check before I publish anything. Hope that's understandable.
Thank you kindly for any advice.
trefoilknot on 20/4/2020 at 23:31
Those don't seem normal to me. Does everything work as expected? For example, one of the errors says that a module is failing to load--are the scripts which aren't functioning properly? The other errors aren't familiar to me, but seem like they would have outward visual manifestations related to object or texture scale.
Regardless, definitely make sure to have your mission beta tested thoroughly before release. Even if everything is working fine for you, that doesn't mean it's ready to go.
RandomIndividual999 on 21/4/2020 at 00:08
Quote Posted by trefoilknot
Those don't seem normal to me. Does everything work as expected? For example, one of the errors says that a module is failing to load--are the scripts which aren't functioning properly? The other errors aren't familiar to me, but seem like they would have outward visual manifestations related to object or texture scale.
Regardless, definitely make sure to have your mission beta tested thoroughly before release. Even if everything is working fine for you, that doesn't mean it's ready to go.
I see. Thank you for warning me. I made a video of how I install DromEd, just in case I did something wrong. (
https://www.youtube.com/watch?v=N1wXr6ZD_oY)
I also naively wondered if it was normal for "ND 1.27" to be connected to T2 in regards to modding Thief Gold. (
https://www.ttlg.com/forums/showthread.php?t=141148) Does that matter or is that just a result of DromEd taking advantage of T2's new features? Pardon me if that's an ignorant question, but I just want to check.
trefoilknot on 21/4/2020 at 02:21
I'm not quite sure what it is you're trying to do, tbh. When you say you want to publish your first "mod," do you mean fan mission? Or are you doing something else?
nicked on 21/4/2020 at 08:14
They're mostly just warnings about physics objects and safe to ignore. If they're there in the missions before you started changing things, then I wouldn't worry.
RandomIndividual999 on 21/4/2020 at 11:32
Quote Posted by nicked
They're mostly just warnings about physics objects and safe to ignore. If they're there in the missions before you started changing things, then I wouldn't worry.
The only error I'm really worried about is the one on Thieves' Guild, which is "Failed to load script module evidence.osm". I didn't change anything and it was a fresh install, but still.
voodoo47 on 21/4/2020 at 13:13
missions trying to load non-existent scripts is not uncommon, and not a problem most of the time - it usually just means the mapper forgot to unload an old deprecated module. so unless something obviously doesn't work, I wouldn't be too worried.
RandomIndividual999 on 21/4/2020 at 14:20
Quote Posted by voodoo47
missions trying to load non-existent scripts is not uncommon, and not a problem most of the time - it usually just means the mapper forgot to unload an old deprecated module. so unless something obviously doesn't work, I wouldn't be too worried.
Thank you for setting my mind at ease.
R Soul on 21/4/2020 at 19:02
Those invalid scale objects all seem to be related to the Fire Arrow particles. There may be one exception but I think all the 'SFX' objects use the model 'FX_Particle' which is just a single vertex. Scaling therefore has no effect on it.
In some of those missions the scale is 1,0,0, which is fine for ordinary objects so it's not clear why it's reporting an error. If it's a problem for the FX_Particle model it's not clear why Dromed doesn't report that error for
all particle effects.
I looked in Miss7 and saw how the values might be a bit on the large side:
Inline Image:
https://i.postimg.cc/wTnCs3R8/image.pngIn short the scale error doesn't seem to make sense but it's nothing to worry about.
ZylonBane on 22/4/2020 at 00:38
You say you're about to release... something... but it sounds like you've just barely set up DromEd for the first time.