A rotating object (eg. gear) - by Gonchong
Gonchong on 9/7/2005 at 16:21
Hey,
Anyone know an easy way to get arbitary objects to rotate in a gear-like fashion ( tweq->rotate in dromed)? I've tried playing with the physics but no luck, apart from the fun sight of seeing a giant waterwheel go rolling away from me crushing all in it's path. There are a few scripts on the clocktower level on the gears, but I can't get these to function either...
Ziemanskye on 9/7/2005 at 17:33
You need to set the physics and the script, and make sure you have Actor>bNotMoveableRender and Actor>bNotMoveablePhysics set to False...
Just copy the properties as well as the scripts from a cog actor. It worked for me.
Krypt on 9/7/2005 at 19:02
Quote Posted by Ziemanskye
You need to set the physics and the script, and make sure you have Actor>bNotMoveableRender and Actor>bNotMoveablePhysics set to False...
Just copy the properties as well as the scripts from a cog actor. It worked for me.
Yep, just do this and you should be good. You should also look at Hammer Intro (St. Edgars), it has a lot of crazy moving machinery that was cleverly hacked together to move in ways the engine doesn't support.
Door on 9/7/2005 at 22:27
Quote Posted by Krypt
Yep, just do this and you should be good. You should also look at Hammer Intro (St. Edgars), it has a lot of crazy moving machinery that was cleverly hacked together to move in ways the engine doesn't support.
Is it possible to open T3 maps from the game? Or what is hammer intro?
Ziemanskye on 10/7/2005 at 00:27
the HammerIntro map is the St. Edgars cathedral, and you can jump to missions with a shortcut to the t3.exe appended with the map name.
Door on 10/7/2005 at 03:44
Well on the topic of rotating objects, I have 2 shutters, and I want them to open one from the left, one from the right. I tried turning the Z axis value of the m_hinge to -1, and it only made it open the opposite direction without actually changing the hinge location. How do I change the origin of a rotating window hinge?
nm
I kinda got it to work, but how do you rotate things horizontally, I click the rotate thing and try and rotate an object but each time it only rotates vertically? :confused:
Komag on 10/7/2005 at 05:49
Quote Posted by Door
Well on the topic of rotating objects, I have 2 shutters, and I want them to open one from the left, one from the right. I tried turning the Z axis value of the m_hinge to -1, and it only made it open the opposite direction without actually changing the hinge location. How do I change the origin of a rotating window hinge?
nm
I kinda got it to work, but how do you rotate things horizontally, I click the rotate thing and try and rotate an object but each time it only rotates vertically? :confused:
I have a good section on this in my tutorial, will tell you exactly what you want to know :D
ProjectX on 10/7/2005 at 09:33
I haven't tried yet, but are movers still working in T3? If they are then your life just got a lot easier.
Ziemanskye on 10/7/2005 at 11:02
We don't even have movers...
:nono:
ProjectX on 10/7/2005 at 15:27
shame...
The could make some great effects, like rollercoaster rides.