Linda on 7/9/2012 at 13:59
I am trying to make a readable scrolling in the inventory items, like the ones in Thief G/2, in the way that when it's used the readable window pops up (as for books), but I can't find a way out.
Some scripting suggestions?
Linda on 8/9/2012 at 12:11
The link doesn't work. I've found this useful link instead, googling those words: (
http://t3edleveldesign.wordpress.com/adding-readable-books-as-inventory-items/) http://t3edleveldesign.wordpress.com/adding-readable-books-as-inventory-items/
There's only one problem left: when I add the link “BookModelPageUI” with the flavor “HUDRender” a book appears in the inventory, instead of a scroll. If I don't add this link the book window pops up with the wrong object in background (I'm using GEN_scroll as static mesh), just showing the closed scroll in another POV. I would like that GEN_scroll may be the inventory item, and GENiGOODSscrollopen the book background.