A question and a request. - by Fallen+Keeper
Fallen+Keeper on 22/4/2005 at 17:36
I admit I didn't install the T3 editor as of yet. Unfortunately I have no time for it :( So I wonder, is it possibile to extract the sounds as .wav from T3? There is a cool sound that I'd like to transfer to Thief 1 & 2, the one of the mine, while it's arming itself, once dropped. I think it's much cooler than in the previous games. So my request is: if it's possibile and it doesn't take to much time, while you're working on your mission, couldn't you extract the sound in question and mail it to me? :) :sweat: Thanks taffers. I was considering the installation of the whole thing, but I wouldn't use it for anything else anytime soon and it would be a shame :erg:
toolman on 22/4/2005 at 17:43
Sure, just PM me your email.
OrbWeaver on 23/4/2005 at 11:17
Quote Posted by toolman
Sure, just PM me your email.
Can you do this already? I was in the process of creating a tool that would dump all the sound data from the schema metafiles, but if there is already a mechanism in place we might as well use this.
SneaksieDave on 24/4/2005 at 15:55
Meaning we can also create/edit? Do you know if after doing so, can we delete the huge archive files? I use single install...
toolman on 24/4/2005 at 17:17
Humm, not sure. Don't see why not, though? Not something I've tried.
And on deleting the huge files and I got no sound in game... :( Seems they are required.
OrbWeaver on 24/4/2005 at 17:40
I don't see any way the creating in situ could be accomplished, due to the format of the metafile.
I think the process required would be:
1. Extract all metadata and schemas from the HardDrive metafile, in a format that could be used by compileschemas.pl to rebuild a new metafile.
2. Edit/replace/add new schemas to the extracted area.
3. Invoke compileschemas.pl to build a new HardDrive metafile.
Sound Drone would be able to extract all of the WAVs and OGGs, but it does not appear to extract the schema metadata which would be required by compileschemas.pl.
I guess you could extract all of the audio and then manually match up each WAV with its associated SCH file in the directory structure, but I don't know how much effort this would involve.
Speesh on 24/4/2005 at 17:45
Remember that the files are huge in .wav format.
SneaksieDave on 24/4/2005 at 18:40
So much unknown, and effort, and the metafile sizes tell me one thing:
For any sounds I might need, I'll just swap new/desired ones in over the existing.
OrbWeaver on 25/4/2005 at 18:42
Quote Posted by SneaksieDave
So much unknown, and effort, and the metafile sizes tell me one thing:
For any sounds I might need, I'll just swap new/desired ones in over the existing.
That's exactly the problem. The current version of Sound Drone does not have the ability to insert anything into the metafile.
The only solutions I can see are:
1. Rebuild the metafile as mentioned above.
2. Create some ugly "splicing" tool that inserts WAVs into the metafile, in place of an existing WAV that is the same size or larger, and without the ability to change the name or the applied tags (parameters could be changed though).
3. Find out if compiling the "new" schemas into the Memory metafile works.