Tony Ayalew on 24/2/2009 at 13:06
Hé,
I know what you did wrong for 3p anims in 1st perspective: You've forgotten playeranims.ini! I'd like to put it in this forum, but it doens't fit. Anyway, just manipulate everyhting in the right way, some trail and error, and you've done it.
Remember:
1st person IDL= Gar_wf_idl;
3rd person IDL= Gar_PS_idl;
Bye,
T.W.Ayalew.:joke:
Beleg Cúthalion on 24/2/2009 at 14:27
You can add one if you put it into
Code:
[CODE] tags (look for the #).
Tony Ayalew on 27/2/2009 at 17:05
HELLO! :joke:
Yesterday was my Birthday!!! I am now, officially, 17 years old! So, as an MOD maker and fan, I've used my day to fix all problems at once, make everyting clear, etc. :joke:
So my gift to you all: Soon the mod's released, but till then I will give a complete changes file which discribes all changes applied in my MOD (for anyone who's interested). Just let me know you want a changers document and give your e-mail.:joke:
-T.W.Ayalew :joke:
Beleg Cúthalion on 27/2/2009 at 20:26
Oh, well, cheers then and happy birthday. Were you unofficially 17 years old beforehand? :p
massimilianogoi on 27/2/2009 at 23:55
Haha the granchild of the company :laff:
Actually, I barely remember when I was 17... Bad moment and bad adventures.... More: at that time I had an old commodore 64... Better now :D
It was 1995, just three years before the releasing of Thief - The Dark Project :wot: I'm wondering in how many time they made the game, and when they started... A game like that it's not done from today to tomorrow...
Tony Ayalew on 10/3/2009 at 07:47
Hallo,
well it seems I'm the "grandchild". Anyway, another series of exams are coming. I PROMISE I will release my MOD after these exams. With other on (about) 10 april, the MOD's released.
Bye,
T.W.Ayalew.:idea:
_
Tony Ayalew on 10/3/2009 at 07:54
Hello,
I WILL NOT put an rope arrow in MY MOD: My mod's done and I don't want to rebuild it again.:ebil:
For the moderators and FM makers, here's my idea for making rope arrows:
For textures: There are no skelets for ropes, only textures. However, Thief 3 DS doeshave chains. If you could switch the textures of chains with ropes, you'll have ropes.
For the chains in gamesys.t3u: Than, add property "climable=ladder" to make it climable. To let it feel like a rope, also add property "havok=rope". Than, make alink from the broadhead arrows to the chains(which now is actually a rope), use link: "parentbone=arrowhead" and "delete child on death=true".
Bye,
T.W.Ayalew.:idea:
_
massimilianogoi on 10/3/2009 at 13:00
Hmmm... maybe I will test something you say... This could be interesting.. I never considered the havok aspect...
Anyway, for the rope PSK, soon it will arrive, since I manage to use it (maybe in my FM?) so when I will do it, I will put on the Smesh Brothers, and everybody could download it (maybe with the .u classes file embedded, if I will learn to compile with ucc.exe properly :sweat:)
Tony Ayalew on 26/3/2009 at 19:35
OK guys,
I'm done studying my exams, and tommorrow my last lesson may fall out (I heard). So maybe I finally get the chance to upload that 234 MB MOD of mine to the web. It's probably going to be file front. Either way, don't download it until my 2 willing testers are done testing.
My testers is: Adam C (AKA Durtbag).
Last names are not filled for privacy reasons.
Regards,
Tony Ayalew.:angel:
_
New Horizon on 26/3/2009 at 19:56
Quote Posted by Tony Ayalew
My testers are: (1) Adam C. and (2) Gurkan A.
Are they forum members?