massimilianogoi on 18/2/2009 at 18:57
Quote Posted by Tony Ayalew
No, even simpler: I made a copy of Garrett's third person skeletal animations, and gave it the name of the first person skeletal animations. Easy!
- T. W. Ayalew.
_
garrett_08_3d or gar_e3? If garrett_08_rd, you changed nothinh, because it's the same animations. If gar_e3, well, let's see how Garrett works beheaded :laff:
Judith on 18/2/2009 at 19:39
Actually, it would be nice to let Tony show us some screens or movies, before you get cocky.
Tony Ayalew on 18/2/2009 at 20:27
Quote Posted by New Horizon
Judith, he wasn't being cocky. I'm not sure where you're reading into that. You keep misinterpreting mass' because of the language differences.
In any case, I'm not sure I understand the exact purpose of this Mod, but both John and I have given permission to use our previous work.
Don't know how accurate these screen shots are, but they are a couple that Tony sent to John and I.
No, now that's just while in progress. Still, Thanks, New Horizon.
-T.W.Ayalew.:thumb:
massimilianogoi on 19/2/2009 at 02:20
Assassin's Creed style
@ New Horizon: the Angry Kid were cocky (and arrogant) everytime, so he surely cannot blame me :laff:
But don't worry: I never took him seriously, I take him in the way to make me some laugh, since it's the only one doing him bearable.
ShadowSneaker on 19/2/2009 at 03:46
Quote:
>Improved Body Awareness (i.e. new headbobbing, more natural movements, etc.)
What changes did you make Tony?
SS
Tony Ayalew on 19/2/2009 at 08:13
Quote Posted by ShadowSneaker
What changes did you make Tony?
SS
Hello,
Technical info about improved body awareness:
> Set anchoroffset to actorheight=0.1, which stops the camera of the bug to look into Garrett's body.
>Animations are slower and more human-like.
>New Headbobbing by using third person navigation system into first person (PSA and SAI files).
>Better Gravity.
Bye,
-T.W.Ayalew. ;)
_
Judith on 19/2/2009 at 08:53
NH - you're right, that wasn't cocky. Talking about/criticizing someone's work before you see it is just plain silly :) Now that we have the screenshots I can say, that it looks a bit weird to me, but I'll gladly see it in action ;)
massimilianogoi on 19/2/2009 at 10:08
Quote Posted by Tony Ayalew
Hello,
Technical info about improved body awareness:
> Set anchoroffset to actorheight=0.1, which stops the camera of the bug to look into Garrett's body.
>Animations are slower and more human-like.
>New Headbobbing by using third person navigation system into first person (PSA and SAI files).
>Better Gravity.
Bye,
-T.W.Ayalew. ;)
_
I you used garrett_08_3d, then I see no changes... maybe I should be wrong.. Where are the improvements?
New Horizon on 19/2/2009 at 15:20
Quote Posted by Judith
NH - you're right, that wasn't cocky. Talking about/criticizing someone's work before you see it is just plain silly :) Now that we have the screenshots I can say, that it looks a bit weird to me, but I'll gladly see it in action ;)
I think you were jumping to conclusions....or perhaps I was just better able to read between the lines. Given that mass' has been jiggering around with the animations, does it not stand to reason that he may have already poked around in there? Sure, he may have missed something...but it's valid observation. Again, just be a little more patient with mass'...I had a similar forum relationship with a non-native english speaker back in the early days because I misinterpreted his posts as aggressive, when they really weren't...it was simply that he hadn't learned certain subtleties of the language yet. Mass' is doing exceptionally well at expressing himself and is constantly improving.