van HellSing on 28/12/2008 at 21:02
This can't not be a joke.
I mean,
"Garrett can now create night vision with his blackjack and dagger!"
what
"Third Person perspective replaced with Second Person Perspective."
how the hell does that work?
Beleg Cúthalion on 28/12/2008 at 21:12
Left aside the sense in this, with the TDS script system you can basically do anything the game allows after any condition the game knows about. So you can delete the whole non-brush architecture plus AIs if Garrett is seen by a guard or you can make anyone run across the map twenty seconds after a random number has been calculated or...whatever. You can change the screen tinting (like in the Cradle) for night vision (although I don't know how he did this) and I believe camera settings are even in the ini files. You can let the bow targeting mode be inherited from 3rd person (although you cannot aim properly I guess), so I guess technically there's no problem.
CrackedGear on 28/12/2008 at 21:21
What I think he means by nightvision with the blackjack is similar to how I made my light spell, in that you take an object Garrett is holding and attach a light to it, preferably one only you can see. Should be cool to see working.
van HellSing on 28/12/2008 at 21:35
What I'm asking is what the flying fuck is "second person perspective". The perspective names are directly taken from literature, where you have first and third person narration.
First person is where the main character is "speaking" to the reader in his own voice, which translates to a "from your own eyes" view in games.
Third person is where the narrator describes the actions of the character, which i a game translates to a camera showing the player character.
The phrase "second person narration" is sometimes used for describing the style used, for example, in some game manuals or interactive fiction "you are blah blah blah, you do blah blah blah". However, how would this translate to a camera? Showing your face at all times? That's rather ridiculous.
jtr7 on 28/12/2008 at 21:41
Whoa! Heh heh. Maybe we see Garrett see himself through a Keeper's eyes. Or maybe it's a typo.
van HellSing on 28/12/2008 at 21:52
Hmm, something like the sightjacking ability from the Siren games? Where you get to see through the enemies eyes? That might be quite interesting if it could indeed be implemented.
However, how would you account for the hiding in the shadows bit? Same as Thievery, with Garrett becoming transparent?
CrackedGear on 28/12/2008 at 22:15
I could be making this up, but I think "second person" is the bastard mix of first and third, where you can see your character, but you're always looking in the same direction as him. Basically what gears of war has, or assassins creed, or one of those.
jtr7 on 28/12/2008 at 22:33
Ah. A far as non-first-person goes, I'd prefer that for straight gameplay over the sweeping camera of the current third person, which I only use to take screenshots with. Having the camera rigidly connected to Garrett's head, at a set distance would remove some of the "cheat" aspects of the current third-person view.
van HellSing on 29/12/2008 at 04:05
Quote Posted by CrackedGear
I could be making this up
You are.