Tony Ayalew on 22/12/2008 at 12:18
Hi Guys,
This is not about the keeper assassins. But I have a pronounsment to make. I have created a new MOD for Thief 3. All john-p's textures are included, and most of the gameplay tweaks of the minimalist. These are the changes I made:
>Night Vision.
>Third Person Animations in First Person Perspective.
>Advanced AI.
>Improved Minimalist Age Project.
>New Health Food System.
>Many changes in Deafult.ini
>Improved Lightning.
I hope to publish my mod in thief-the-circle, if they accept of-course.
-Tony Ayalew.
Beleg Cúthalion on 22/12/2008 at 12:20
:weird: Screenshots..?
Judith on 22/12/2008 at 14:12
Whoa, this surely deserves a separate thread, Tony - feel free to create one, with screenshots, please :)
clearing on 22/12/2008 at 14:31
Very interested.
Flux on 22/12/2008 at 20:00
Hmmm..advanced ai, that sounds interesting.;)
massimilianogoi on 28/12/2008 at 09:42
Quote Posted by Tony Ayalew
Hi Guys,
This is not about the keeper assassins. But I have a pronounsment to make. I have created a new MOD for Thief 3. All john-p's textures are included, and most of the gameplay tweaks of the minimalist. These are the changesI added :
...
>Some
new animations for Garrett....
For example?? Make me know how you reached to add them, I was in project to do it, but I stopped for that moment, because I realized there was something hardcoded in the T3MainReleaseVersion.exe
Digital Nightfall on 28/12/2008 at 19:09
Tony Ayalew, you must get permission from other authors if you want to use their material in their mods. I am not sure how other communities do things in other games, but I wouldn't want to promote something that contained John-p's work unless John-p gave it his blessings.
Also, john-p's texture packs are enormous. I'd recommend you focus your MOD on the new work you've done, rather than make 95% of the download size be another MOD that's been available for years.
jtr7 on 28/12/2008 at 19:18
Thanks Digi.:)
Beleg Cúthalion on 28/12/2008 at 20:55
Including JohnP textures would mean to re-build the ibt files (which is easy) with them (which is easy as well but increases the file size significantly). I'd think about it for a moment. Maybe setting T3Ed back to its standard texture palette might prove better.