Forsythe on 11/6/2002 at 23:13
'At's okay, Zaphod, I'll buy the 1st round of appetisers at Chili's. Ribs, anyone? ;)
oRGy on 12/6/2002 at 00:35
Quote:
Originally posted by davpod
Perhaps playing the fuckin game (and not just reading what people have said about it on forums) might help before you start making sweeping generalisations about it:
Why, I would to love to be "playing the fuckin game". Do you think my AMDK6-2 400MHz with its Voodoo3 would handle it though? If you don't, please send donations to the usual address. Or shut up.
About the sweeping generalisations: Please prove me wrong on each one, or quit yer yappin. The difficulty and AI/NPC issues for instance, are very common complaints and I would be extremely surprised if these were not true. Especially considering that the devs have promised difficulty changes in the upcoming patch, if thats just "forum talk", why the patch??!!
<b>Forsythe</b> - the leveling thing isn't just about Morrowind, though. Sorta applies to many games of this type, including Daggerfall. (AND I PLAYED DF TO DEATH SO DONT START). I'm sorta thinking about the ideal systems for "TES IV: Oblivion", really.
Far as I can see traditional DF/MW leveling systems make the gameplay something like this:
1) You start out as gimped version of your character
2) In the mid game, you are in character
3) Nearer the end game, you become a meta character capable of doing everything
This != roleplaying in my mind, I will be interested to check it out properly whenever I do get my hands on MW though and develop my thoughts on this topic. If you think it is, I would offer as a counter example, Baldurs Gate and the AD&D rules. You start as a certain class - fighter, mage, thief, priest etc; and though in the game you can try a "multiclass" change, you stay in character throught the game. The thief character cannot become uber warrior/mage by the end of the game, for instance.
Another point - I was just playing <a href="http://www.aliensoft.com/aliensoft/neika/neika.html">this game</a>, a simple RPG in the zelda style. It really is very simple on the gameplay front (linear, story based no skills apart from combat), but the leveling system is essentially the same as DF/MW, which I find interesting. Ie, leveling is a holdover from these older types of games, and as such needs to be ditched for genre to progress.
I read what you're saying about the other stuff, I'll just say this: prison might make you phsyically weak, but you never forget how to ride a bike.. or something. ;) And I think the plot reason for the fast skill/level progression is more of an excuse to be honest. But hey.. I'll see eventually. ;)
And er, the thread title was quite deliberate. I knew I'd get an interesting current of outraged conservative reaction. :D
<b>Damodred</b>, I agree on the faster machines and various immersive modules needed. Unquestionably MW's AI is too poor to make a mod version of my ideas work properly, and improving the AI, physics, etc to such a level would just cripple systems already groaning under the graphics load, so wisha. Like I said, for TES IV. :)
Speaking of NetHack, I'm playing ADOM (a small bit, the interface/graphics are gruesome) , its a pretty detailed game. Interesting. Might get that updated graphical version of NetHack though tonight..
And er, NetHack doesn't have pretty sunsets, does it? Eh? ;)
Forsythe on 12/6/2002 at 01:01
Quote:
Originally posted by oRGy I'm sorta thinking about the ideal systems for "TES IV: Oblivion", really.
Fair enough ;)
Quote:
This != roleplaying in my mind, I will be interested to check it out properly whenever I do get my hands on MW though and develop my thoughts on this topic. If you think it is, I would offer as a counter example, Baldurs Gate and the AD&D rules.
Hrm.. I suppose it depends upon your interpretation of the rules; many games I played, people got to demi-god status and (via enchanted items) could do most anything they liked. (eg: Dunno if it's in 3rd Ed. AD&D, but recall that one hat/cap/something from, if memory serves, Unearthed Arcana? The one that allowed you to assume any class at will? Sure, you had to earn xp in the other classes, but so what? I could've had a F36/M36/T36/C36 char in one game if the DM had allowed it) Granted, that's supposed to be the exception rather than the rule, but so are 130th lvl characters in MW.
Quote:
I read what you're saying about the other stuff, I'll just say this: prison might make you phsyically weak, but you never forget how to ride a bike.. or something. ;)
True, but try spending 6 months pounding rocks, and then jump on a bike and pop a wheelie; odds are, you'll land on your butt. ;) Sure, you can swing a sword back and forth, but you've gotten out of practice with the more advanced techniques during your prison term.
Quote:
And I think the plot reason for the fast skill/level progression is more of an excuse to be honest. But hey.. I'll see eventually. ;)
*grin* Quite possible; I happen to like it as-is, as it lets me get to the more interesting things (ie: the plot) that much faster. I really dislike doing the "fight slimes in the fields for 10 levels" maneuver that I had to do back in the 1st Link game. :p
Quote:
And er, the thread title was quite deliberate. I knew I'd get an interesting current of outraged conservative reaction. :D
*belch* S'cuse me, got a bit of something between my teeth... oh, a widdle-bitty toenail, how cute ;)
oRGy on 12/6/2002 at 01:57
I have ideaes becaue mie brane si BIG!!11
Just like to point out that Daggerfall started you out as a free person, sent on a voyage by the emperor, but you got shipwrecked. So the prison excuse is just.. an excuse. Not a real reason. ;) In a believable world, getting relearning the advanced tactics you've already learnt would only take a couple of weeks.
<font size=1>Before I forget them this is purely a note for myself:
1) athletics skills
2) better ways of expressing skills
3) what it would look like
4) armor skills, are absurd
5) shifting skill from dice to player generally
6) increased importance of attributes
</font>
Will elaborate a bit more later, maybe even come up with a "design document". And when I mean later, I mean later. Maybe a few days or a week.
Zaphod on 12/6/2002 at 02:10
oRGy -
I think you make some really valid points about leveling. I am not an RPG player (MW is the first RPG I've played since I was 8 and my next-door-neighbor and I used to Dungeon Master for each other with pen-and-paper), so I don't know much about the levelling alternatives in other games. But it sounds like you're on to something there.
However, that being said, I must REBUKE you, sir.
*ahem*
LESS POSTING! MORE FINISHING UP OF THIEVERY!!!1!!@!
Kilana on 12/6/2002 at 02:29
Well, there sure is alot of stuff here to read, of course I'm not gonna read it all, but I agree with the part about classes shouldnt beable to become masters of something that doesnt fit the class (could just be the eq fanatic part of me). Though you have to keep in mind that this is a single player game. There arent other people in game to compensate for your weakness's, and the game requires you to utilize all your skills. Therefore, I don't think it would be logical for (in this game) class specific skills to be put into effect.
oRGy on 12/6/2002 at 02:35
Kilana - yeah, there are issues. I need to specifically formulate my umm.. vague forumlations I have in my head over the next few days and present them in a more coherent fashion. So watch out! :)
Zaphod - I'm afraid it's all just coding bug fixes now, so blame Dalai. ;) My maps are all shiny and happey.
And I am at the moment downloading a game called <a href="http://www.cdmag.com/adventure_vault/deus_review/text.html">Deus</a>, a sort of scifi action RPG with no statistics. (And I assume no guilds, reputation, etc either). Should be interesting, you can download it (15mb) from The Underdogs.
<font size=1>no it has nowt to do with JC Denton. some people might remember this game for its anally detailed medical system</font>
davpod on 12/6/2002 at 09:30
Quote:
Originally posted by oRGy About the sweeping generalisations: Please prove me wrong on each one, or quit yer yappin. The difficulty and AI/NPC issues for instance, are very common complaints and I would be extremely surprised if these were not true. Especially considering that the devs have promised difficulty changes in the upcoming patch, if thats just "forum talk", why the patch??!!
I have no problem with your 'meta-comments' (as you put it) on leveling in RPGs. If anything, I agree with the bulk of what you're saying about it being a fairly outdated concept. What I do have a problem with are your claims about Morrowind based on what you've read. Complaints about game difficulty especially are notoriously subjective. How am I supposed to 'prove' you wrong on this issue even if you had played the game? All I can say is this: I have played it for a while now and find it moderately challenging. There certainly have been moments where I've got into fights that were too difficult for my current character to handle. But that's just my opinion, and as we all know, you've trawled the Morrowind message boards for hundreds of opinions on game difficulty, right?
There's nothing here for me to prove. I didn't set out to defend the game. I simply intended to highlight the fact that it's kind of ironic that you demand that a person read your entire post before commenting when you can't restrain yourself from making comments about Morrowind before you've even played the game.
Damodred on 12/6/2002 at 17:25
Quote:
Originally posted by oRGy And er, NetHack doesn't have pretty sunsets, does it? Eh? ;)
I said barring graphics. Graphics are for weenies :P I'm sure there's a text description of a pretty sunset somewhere in there! :D
D.
oRGy on 12/6/2002 at 23:30
Relativism bores me, sorry.