Chapino on 9/6/2002 at 22:39
oh f you wondering... I'm a 16 year old high school junior, so I madeblind comments aout college, but still everyone makes their stab in the dark... only if I could level u by stabbing the dark... how about a rat instead... or for tuco a rat dragon who's really really...
dragonny
BattleMage on 10/6/2002 at 09:08
Reading your posts gives me a headache. But I like the idea of a rat dragon for Tuco. :)
twisty on 10/6/2002 at 15:13
Now I think I've seen it all - a <i>review</i> by someone who hasn't even played the game yet!
I haven't played MW either yet, so I can't really comment either. :p
Forsythe on 10/6/2002 at 22:22
Hmm.. 'fraid I've gotta share my own two cents here...
1) You start out weaker than snot, even though you're presumably well-accomplished before the game starts:
Well, yes, perhaps, but you also spent much time rotting in prison before the game starts, and anyone who's played the game knows what that does to your skills. Play the game, you'll see.
2) Leveling is silly.
Hmm.. perhaps. I'll agree that it's silly that I could improve my combat ability by spending all my time schmoozing (aka the "Persuade" cmd). On the other hand, all you can increase is your stats (ie: not your skills) when you level, and they make a point of making it rewarding to increase stats related to the skills you use. Play the game, you'll see.
3) Uber items are too easy to obtain.
Only if you either explore a <u>lot</u>, follow <u>lots</u> of quests, or read the cheat book. They tried to reward people for exploring, and not penalise people who explored but didn't explore to an obsessive degree. Play the game, you'll see.
4) "Become a god in 30 days! Send your check in now!"
Well, yes, you do become insanely powerful in a short amount of time. There's a reason for that. Play the game, you'll see.
5) AI is stupid.
Wellllll, yes, I'll admit that that's accurate. I've run up and Persuade'd a number of AIs to 100% love for my char that would've attacked me otherwise. That aside, I'm really not very disappointed with the AI at all. Play the game, you'll see.
I think I can sum my points up in one (fairly obvious) phrase: Play the game, you'll see.
Forsythe on 10/6/2002 at 22:59
Btw, this is a decidedly odd title for a thread... you're not feeling hungry, are you? ;)
davpod on 11/6/2002 at 14:51
Quote:
Originally posted by oRGy read my fuckin post not just the first line :p The irony is killing me. :p
Perhaps playing the fuckin game (and not just reading what people have said about it on forums) might help before you start making sweeping generalisations about it:
"ie mw too easy/unrealistic""Another effect in MW is that you start as a clearly-defined (though feebly weak) character, and end up as an uber-jackofalltrades god. Roleplaying in reverse.""MW is slash slash hack action all the fucking way. It's just half the time you're crap at it."And, of course, saving the best for last:
"any comments I make about MW (poor AI, broken economy, easy combat) have been made by countless others so I take them to be largely true"
Turtle on 11/6/2002 at 18:51
Are Forsythe and I the only ones who were expecting a thread about eating children?
Forsythe on 11/6/2002 at 21:11
*watches Turtle's blatant hint fly over most peoples' heads* :p
Damodred on 11/6/2002 at 21:24
Hmm, what you ask requires a lot more time and faster machines to handle all that (the requested AI, scheduling (which was a concept BethSoft consciously rejected due to time/space constraints), and that elusive quality you call "immersiveness".
I personally think MW is just (
http://www.nethack.org) NetHack with pretty graphics. I haven't found anything to the contrary YET. That is what I expected, and that's what I got. I think you were either looking for something else, or just set your standards too high...
It's an RPG. You want a role-playing-LIFE, sounds like...we have yet to get to that one, I think...maybe when neural networks are a reality :D
I dare anyone to find me something in MW that I could not find a corresponding "feature" for in NetHack...I honestly can't think of a thing (ooh, let's see who's the first to rise to the challenge, hehe) at the moment.
D.
Zaphod on 11/6/2002 at 23:01
Dammit, Forsythe y Turtle! You guys beat me to it!
I was all excited that the baby-eating idea was finding a new audience with the 21st century crowd.