edwardhuggett on 4/12/2002 at 19:59
I agree with Sledge on his observations ...
After completing Arx I somehow felt like there were a few points which stopped it from being on par with Ultima Underworld, SS2, DX, thief etc.
technologically it was more superior than all the above games, as would be expected, and it had the same level of immersion and beleivability that all the classics have. However, wheras the UW series was presumably tested really hard for correct development of experience etc, and Deus Ex is obvioudly leading the way in this, Arx felt like this was the only area it really fell down.
I felt really rewarded if I searched for secrets in Deus Ex, of which there were many, but to a lesser extent in Arx as the reward was not always as, how shall i say, as "usefull" - it may be some potions and scrolls rather than some more exotic weaponry.
The town of arx, for example - I wish this was bigger and there were more secret areas here - ledges tucked away etc.
Don't get me wrong - Arkane have done a great job, but it almost feels like they need another team of people purely working on some really detailed levels with good rewards for exploration and following character sub plots.etc - the things like robbing the bank which you could only do later were pretty pointless as later on you have no need for money anyway .....
So in Arx 2?
- More detail
- More secrets with good rewards
- More bablanced character development
- More varied weaponry
- Less levels with "single objectives" (level 8 - only 1 real objective / use for the level, the ratmen level - a bit of a "filler" really)
Anyway they are just some thoughts, hope you see my perspective.
Cheers,
Ed
Raf on 5/12/2002 at 20:01
ok, taken into account for the next one :)
xman on 5/12/2002 at 23:52
Quote:
Originally posted by Raf ok, taken into account for the next one :) Is it a SCOOP ? There will be a sequel to Arx ?
:wot: :D ;)
Oldtimer on 6/12/2002 at 01:55
There has been a lot of criticism and praise about this product. Gameplay balance vs. ambient sounds vs. transitions vs. load times vs. linear plot vs. lost dialogue vs. interface are the prevailing themes of criticism and all are valid, as well as, all the praise for story, gameplay, graphics, sound and immersion. I had loads of fun with this game. Arx, like UW, SS, Thief and Deus Ex are my favorite type of game. They put you in the story and environment taking you along on a ride where you accomplish goals, satisfy dreams and fantasies, slay a dragon, rescue the princess, bang her and sell her to the Sisters (at least I did). Getting back on point, I think the gaming world is spoiled. I think criticisms for Arx are too harsh and scores are too low. A tremendous amount of effort and love was put into this product. I think its a total win. I hope its a commercial success. I want more of the same from Arkane.
p7eter on 7/12/2002 at 01:03
thanks for the review sledge, i value your thoughts. i agree, it was agreat game, all things aside.
i loved the graphics too. i often really felt like i was "there". Like the great atmosphere in the goblin caves and crypt. For example when u heard the woman moaning sound in the background... i really wanted to find her and save her.
i didnt notice any problem with the sound propogation.. i guess since it wasnt required for gameplay to have occlusion, i didnt notice the lack of it. And i am used to thief FMS which often have bad zoning, etc so i guess my mind filtered it out. But i liked the atmospheric sound and the walking sounds... very high quality and moody, imho. I liked the snake womans voice :D
i agree journal was underutilized. and what i often thought were side quests turned out to be main quests... really not very many side quests like MW. I didnt like some of the skills. i thought there were not enough and unbalanced. Foremost, you have no idea in the beginning of what they can be used for later, so you waste precious skill points until you find your preferred style. You really need combat to win, i dont think a pure stealth character has it easy. Further, skills like arrow shooting are useless since theres only 1 bow in the game! (ok 2 bows, but ones a secret). I didnt think there was enough weapons/armor either. It was much more gear than a FPS, true. but much less than a rpg like baldurs gate.
puzzles were fun but way too hard. I agree: The Beast was lame and prescripted like half life. A non-independant-thinking annoyance of a quest. It is fine to make the player find non-violent solutions. But give them more options. I mean, I would run down the wrong path, the beast chasing me, and its a dead end. RELOAD (hope you use alot of save slots). Try another way: locked door. RELOAD. Find a differnt locked door. Try your key ring: failed. By then the beast has caught up and you are dead. RELOAD. try many different ways/doors and get frustrated, so I read a walkthrough. And I had to replay the whole level because i ran into the smashing room without grabbing the "dwarf meat". Im not a cannibal and no one needs dwarf meat, so I left it in the corpse. I mean, why the hell would i ever take the dwark meat with me? I never would have, until i read the walkthrough. Other stuff was often non intuitive, but i wont hold it against them, i just think its poor style. IMHO, the main storyline of a game should never require the user to consult a walkthrough. In this game I was at the arx.rpgdot.com like every 3 hours for hints. I never needed a walkthrough for Thief mind you, and I am a seasoned gamer. Side quests can be hard, fine. But the average player should be able to solve it on his own for the Main quests. Further, when trying to figure out how to do stuff, there is too much space. If you dont know where to meet the next quest NPC for example, it could be anywhere on all 8 levels! this is not entirely bad though, on the good side it makes you explore and take your time.
i didnt like the stealth system, its not as consistent as thief. i didnt play true thief style, but i put alot of points into stealth and i just didnt feel stealthy. it wasnt like thief where you can look at the ground/shadows and know how concealed you will be. Thief has many gradients always discernable. Arx was more like morrowind, where youre either $Hidden or $NotHidden and you can quickly fluctuate between the 2 if you move a little. I found it easier just to use an Invisible spell/potion during pivitol moments, like when i was stealing krahoz. Also i would never know when i would have a successful pick pocket. there was too much chance of failure whenever i tried. and i would just rather reload than have the whole town after me.
UI was great, but i would have liked more quickslots. like to quickly press a button to bring up my sword or switch weapons. and more spell slots. it was way too hard to cast spells during combat, because it would take at least 2 or three tries to get the game to recognise my gestures, and thats assuming i have the spell memorized already. But i loved the way u move mouse for spells, very intuitive.
all crits aside, i loved playing it. I agree that gamers are spoiled, but why shouldnt we be :D:D just giving my constructive criticism.
p7eter on 7/12/2002 at 01:39
By the way, Raf... how is the game selling in germany and france? I hope you guys make enough money to make a sequel. I dont think it has gotten enough press in the US... it seems it is just not as just not as "hyped" as NWN or some of the other famous games which arent even as good.
Brodieman on 9/12/2002 at 00:41
I agree with Sledges review and infact with the great majority of things posted within this thread. In Australia Arx Fatalis has been a very low key release, maybe because it's battling with Morrowind to capture the FPS rpg market. So far i've encouraged everyone of my friends and contacts on my interne haunts to get behind this game and give it a good crack and see how they like it, hopefully at our end we will buy enough copies to keep Arkane pushing on to greater things.
Sledge on 9/12/2002 at 07:14
Quote:
Originally posted by p7eter I mean, why the hell would i ever take the dwark meat with me? I never would have, until i read the walkthrough. P7eter, sorry to single out one of your comments - this one just caught my eye. This brings up a really interesting point. One of the things I think could have made a lot of situations easier would have been to label items a bit more clearly. If the meat would have been labeled "Dwarf Meat" or given some other special name, it might have been more clear that it was a special item that could be used. The same goes with keys. I often had a really hard time figuring out which keys went where. Labeling important items is a cheap way to give the player clues about where to go next and what to do. I understand that this was meant to be used with the Object Knowledge skill... in fact, I think the idea of the Object Knowledge skill is great! However, maybe it should be used more for weapons and other world items, not gameplay critical items and keys? Sometimes the name of an object alone is enough to give the player a hint.
I also agree with OldTimer: it's apparent a lot of hard work and love went into this game. As I said, I think my review is hard. As it is, Arx tackles some incredibly difficult design problems very well. Even with my criticisms I'd say it is exactly the kind of game I enjoy also and I'd love to see a sequel.
Morte on 9/12/2002 at 08:56
I didn't realise i should've used the dwarf meat before I saw it in a walkthrough either, but I managed to kill the beast without using it. I took a couple of tries before I worked out the timing, but it's doable.
Uncia on 11/12/2002 at 20:48
Err, on a slight tangent, there's this little bug/oversight I just hit in Arx; when you discover your identity, you're supposed to go question the imprisoned guard. Alas, the newly-gailed experience points were invested into Stealth and I could now steal from people [cha-ching! :cheeky:], so I wasn't focusing and forgot to do so. I completed the little girl quest, got the experience points and invested them into lockpicking [object skills or whatnot], went to the tavern, robbed everyone, then unlocked the door. Since going inside got the guard attacking me I just left it like that and continued playing...
Alas, unlocking the door seems to have hit a scripted event, as the guard disappeared -> no dialogue between the king and the two snakewomen -> no runes and teleport spells for me when I exited the castle. I had to use a walkthrough to figure out what was wrong and am now replaying several hours of gameplay [robbing all the NPCs in the game and selling their junk *g*] to make up for it. Couldn't that door just be made unpickable [next patch maybe]? Frustrating that was. Still have the entire Troll mines to clear now. :sweat: