A look at the resume of the current Thief team. - by thiefinthedark
june gloom on 21/3/2013 at 01:46
How is Fallout 3 not similar to Fallout 1/2, besides a perspective/gameplay change? Because in terms of setting, atmosphere, and everything else, it's dead on. Top-down isometric isn't "in" these days, not for AAA developers.
jtr7 on 21/3/2013 at 03:36
Quote Posted by Disturbation
Well, what would you say? "Nah, I don't really like Thief"?
Reminds me of Bethesda developing Fallout 3 - suddenly all of the developers were total hardcore Fallout fans who for some reason didn't want to create anything even remotely similar. At least Thief 4 is going to share the basic characteristics of the earlier games, even if there's a shift of focus to make it more mainstream.
Also, a lot of the devs who worked on Thief 3 had worked at least two of the previous titles, and they dropped the ball on many things that can't be blamed on the borked engine or XBox memory limits. At least they had admitted after TDP that while they were fans of what they'd been doing, they were burnt out and knew all its secrets and had played it too much. Like Lucas, they never had the chance to experience it from our point of view. Emil Pagliarulo was a huge fan of TDP, and gave us Life of the Party, after working up to it through the Gold expansion of TDP, but then he gave us...the Kurshok, hahaha!
Being fans isn't enough, and while I like to hear it, it doesn't mean they have goals with the things we like in mind, or permission to pursue ideas as fans by the employer or publisher. We see here everyday numerous examples of how people define their fandom vastly differently than others. This is why I hope 90% of what TDP/TMA accomplished, even as it lacked confidence, will be included in Thief's DNA. Things I don't like but my friends really do are included and have always been my hope for new titles, and things I'd love to see more of in unrelated new games. We all have our favorite things, and we don't all agree, and I hope Thief includes as many of them all as possible, so no one's left out who hasn't already moved on anyway.
Fafhrd on 21/3/2013 at 04:05
As apprehensive as I am about nuThief after the Game Informer preview, citing previous projects of the dev team doesn't really mean anything. Remember that the game that the majority of the Arkane team made before becoming Arkane and making Arx Fatalis was (
http://www.mobygames.com/game/playstation/smurfs) The Smurfs.
jtr7 on 21/3/2013 at 04:10
The part that interests me is how long it takes a dev who's never played a Thief title to do their "homework" as they've called it, or hasn't played each of the OMs. How do they know when they are ready to proceed, and how do their teammates or supervisors know, as well? Who makes sure that any non-fan among them is still working well as a part of the team, and what do they look for when hiring someone who tells them they never liked the Thief series? They did bring too much Assassin's Creed to it at first after working on AC at Ubisoft, so it's not entirely irrelevant. I woulda thought they might intentionally not want to repeat themselves or rip off a popular title too blatantly, so what other baggage are they not holding themselves back on? None of it matters to most, so I don't even know why it's being commented on.
Judith on 21/3/2013 at 09:16
Quote Posted by dethtoll
How is Fallout 3 not similar to Fallout 1/2, besides a perspective/gameplay change? Because in terms of setting, atmosphere, and everything else, it's dead on. Top-down isometric isn't "in" these days, not for AAA developers.
Actually, I found it amazing how faithfully they recreated most pieces from 2D Fallout, objects like computers, desks etc. You may question the way the story is told etc. but from a technical standpoint they did a brilliant job.
As for being the fan or not, you know the saying "no man is a prophet in his own land". It works for artists, writers, journalists etc., so it can work for game devs too. EM already declared they read comments and posts on forums, but they have their own ideas for the game. I hope they do that, since the image of Thief fandom is really distorted here.
(
http://www.gameinformer.com/b/features/archive/2013/03/20/eidos-montreal-and-the-overshadowing-thief-legacy.aspx)
van HellSing on 21/3/2013 at 09:35
Just watched the video and even the choice of footage from the games is telling - they fail to sneak up on drunken Benny, and show only Thief 3's third person mode. Yeaaaah, huge fans.
thiefessa on 21/3/2013 at 10:04
I thought that was just someone playing a game on their break. :cheeky:
Starker on 22/3/2013 at 11:54
Quote Posted by dethtoll
How is Fallout 3 not similar to Fallout 1/2, besides a perspective/gameplay change?
How about the dialogue, for starters.
Petike the Taffer on 22/3/2013 at 16:02
Quote Posted by jtr7
the Kurshok, hahaha!
Don't be mean to them. :mad: I like the Kurshoks, for all their silliness. ;) :o :laff:
june gloom on 22/3/2013 at 19:42
Quote Posted by Starker
How about the dialogue, for starters.
The writing in FO3 runs the gamut from great to crap, with a middling main quest. Typical Bethesda game. Not really a solid argument.