A look at the resume of the current Thief team. - by thiefinthedark
henke on 18/3/2013 at 07:13
"Strategically miss out things"? Do we really need to know that Emanuel Garcia was listed in the Special Thanks section of Army of Two? No. OP listed the relevant stuff and mentioned what role these people had in the making of their earlier games.
Briareos H on 18/3/2013 at 10:39
Man that's even more damning than the previous team and that team was already worrying. When the game and narrative directors are (literally) beginners at such key positions, it makes you wonder whether they're the only devs that remained after the last exodus. Now I understand a bit better the guys' attitudes in those gameinformer videos.
There's a high possibility that all the game mechanics and resources have been ready for a long time, and they just kept a few people to try to piece everything together into a game.
If I wanted to be an optimist I'd say that it's an interesting state of affairs, giving some people who were always behind the scenes the power and responsibility to make "their" game could lead to something fresh. If I wanted to be a pessimist I'd say it screams 'budget release'.
thiefinthedark on 18/3/2013 at 21:31
Quote Posted by Subjective Effect
I'm not going to bother with the rest, but it's clear you've got some agenda here because you're missing out loads of stuff.
My agenda was copying and pasting from another forum and then going to sleep. Thank you for the rest of it, though, as it honestly just makes them look even worse than they did in my OP.
heywood on 19/3/2013 at 08:15
When you contrast the Thief team's prior experience to the DX:HR team's prior experience, things look a little better. Most of the DX:HR team seemed to have worked on the XBox conversion of Far Cry 1 in some capacity, and a few had minor roles in Tom Clancy franchise games. But those are the only titles I could find that were even remotely related to a DX-type game. And the guys in lead roles seemed relatively inexperienced for their positions.
SubJeff on 19/3/2013 at 08:27
I don't think people realise how experience or the industry works.
june gloom on 19/3/2013 at 08:55
Yeah. Not everyone can help make Thief or Deus Ex or Fallout 1 or whatever as their first project. Sometimes you have to do grunt work on crap budget titles just to pay the bills. Read some of the stories (
http://trenchescomic.com/tales/post/9810) here -- most of them are about QA, but there's quite a few from other parts of the industry. It's like journalism -- and take it from someone who knows -- you're not going to be Spider Jerusalem busting open a corruption scandal your first day in the newsroom. You're going to be Lois Lane writing about voting districts.
henke on 19/3/2013 at 10:12
My personal concern isn't that they haven't worked on well received titles, it's that the people in charge have little experience in the roles they're filling on this project. Expecting them to hit it out of the park on their first try is more optimism than I can muster.
Quote Posted by heywood
Most of the DX:HR team seemed to have worked on the XBox conversion of Far Cry 1 in some capacity
I haven't played it myself but for what I've heard Instincts was more than a simple conversion. It introduced new gameplay elements, and from everyone I've heard who's played it, it was better than the original Far Cry. Most importantly the gameplay isn't terribly far from DXHR (first person action/stealth), and the EM people who worked on it had similar roles in the development of it and DXHR. The most promising thing about Cantin's resume is Assassin's Creed, but there he played a completely different role.
thiefessa on 19/3/2013 at 15:03
Quote Posted by henke
My personal concern isn't that they haven't worked on well received titles, it's that the people in charge have little experience in the roles they're filling on this project.
According to interviews, a lot of the devs are Thief fans. That is a distinct advantage; to me anyway. :)
Disturbation on 20/3/2013 at 21:50
Quote Posted by thiefessa
According to interviews, a lot of the devs are Thief fans. That is a distinct advantage; to me anyway. :)
Well, what would you say? "Nah, I don't really like Thief"?
Reminds me of Bethesda developing Fallout 3 - suddenly all of the developers were total hardcore Fallout fans who for some reason didn't want to create anything even remotely similar. At least Thief 4 is going to share the basic characteristics of the earlier games, even if there's a shift of focus to make it more mainstream.