A look at the resume of the current Thief team. - by thiefinthedark
thiefinthedark on 18/3/2013 at 00:27
Nicolas Cantin - Game director
Pre-production Art Director on Assassin's Creed 1
UI and Menu Art Director on Tom Clancy's Endwar
Steven Gallagher - Narrative director
Additional Game Design and Animation Lead on Watchmen: The End is Nigh
Animator on Ghost Rider
Artistic Director and Animation on Broken Sword: The Sleeping Dragon
Eric Martel - Lead AI programmer
AI/Gameplay Programmer on Assassin's Creed 1
Single Player Programming on Far Cry Instincts
Yves Breton - Lead sound designer
Audio Desinger on Assassin's Creed Revelations
Marc Benoit - Lead gameplay designer
Game Designer on James Cameron's Avatar: The Game
Lead Game Desinger on Shaun White Snowboarding
Additional 3D Modelling on Grim Fandango
3D Animation on The Dig
Emanuel Garcia - Lead Artist
Lead Artist on Disney's Chicken Little: Ace in Action
Daniel Windfeld Schmidt - Lead level designer
Additional Artist and Additional QA on Kane and Lynch: Dead Men
Artist on Hitman Contracts
Well. That says things. At least we know not to expect anything from the level design. :(
henke on 18/3/2013 at 05:23
Those credentials are... not very impressive. :erg:
Not too assuring that the guy who has done mostly art direction earlier is the Game Director, and the guy who has done mostly animation is in charge of the narrative.
Gore_Torn on 18/3/2013 at 05:25
Quote Posted by henke
Those credentials are... not very impressive. :erg:
Not too assuring that the guy who has done mostly art direction earlier is the Game Director, and the guy who has done mostly animation is in charge of the narrative.
Mostly console based Devs. Now I am worried :eww:
demagogue on 18/3/2013 at 05:43
I like to think people are inspired to rise to the occasion when given the right project, and the project can make the team as much as the team makes the project.
jtr7 on 18/3/2013 at 05:58
A possibility exists, yes, and gets pulled off once in awhile, yes. Now that T4's rescue operation has gotten it out of the danger zone, maybe there's time to make it less unique to its brand's core values and more unique among the rest of gaming, making First Person Sneaker not sound so confusing and threatening.
SubJeff on 18/3/2013 at 06:13
Source?
thiefinthedark on 18/3/2013 at 06:37
Quote Posted by Subjective Effect
Source?
Mobygames developer profiles.
henke on 18/3/2013 at 06:53
SE, you can take a look at their profiles yourself if you wish, as there is more to their resumes than presented by the OP, though little that'll paint a better picture of them. Eg. (
http://www.mobygames.com/developer/sheet/view/developerId,64460/) Cantin was also artist/modeller on Syberia 1/2 and Open Kart.
Also of interest might be the resumes of the people behind (
http://www.mobygames.com/game/deus-ex-human-revolution) DX:HR.
Quote Posted by demagogue
I like to think people are inspired to rise to the occasion when given the right project, and the project can make the team as much as the team makes the project.
I hope that's the case here, and that these guys have hidden talents just waiting for the right opportunity to present themselves.
jtr7 on 18/3/2013 at 06:54
In 2009-2011 we* also included LinkedIn profiles. There's a thread around with even more names, mostly of team members who have since left EM or Thief's team. We talked about Mario Aguera, and how his admiration for Mario Kart might affect how he we guide his team, and how with so many former Ubisoft members who'd worked on Assassin's Creed titles, they might bring too much of that to Thiaf.
*Several taffers here and elsewhere who Google things like "TH4" "thiaf" "THI4F" and "Thief 4" whereby old and new things would pop up, especially if EM posted a name or video somewhere to go along with it.
SubJeff on 18/3/2013 at 06:57
Quote Posted by thiefinthedark
Mobygames developer profiles.
Well I don't know if that's really comprehensive.
Even so you've chosen to strategically miss out things.
Nicholas CantinAssassin's Creed (Director's Cut Edition) (2008), Ubisoft Entertainment SA
Tom Clancy's EndWar (2009), Ubisoft Entertainment SA
Assassin's Creed (2007), Ubisoft, Inc.
Syberia II (2004), XS Games, LLC
Syberia: The Collector's Edition (2004), MC2-Microïds
Syberia (2002), Microïds
Open Kart (2001), Microïds
Emanuel GarciaArmy of Two (2008), Electronic Arts, Inc.
Disney's Chicken Little: Ace in Action (2006), Buena Vista Games, Inc.
Marc BenoitJames Cameron's Avatar: The Game (2009), Ubisoft, Inc.
Shaun White Snowboarding (2008), Ubisoft Entertainment SA
Speed Devils (1999), Ubi Soft Entertainment Software
Grim Fandango (1998), LucasArts Entertainment Company LLC
Speed Busters: American Highways (1998), Ubi Soft Entertainment Software
Star Wars: Masters of Teräs Käsi (1997), LucasArts Entertainment Company LLC
The Dig (1995), Softgold Computerspiele GmbH
I'm not going to bother with the rest, but it's clear you've got some agenda here because you're missing out loads of stuff.