A Keeper's Betrayal Mar. 21/03 - by theImmortalThief
Kapitan Smith on 13/8/2007 at 12:39
Hi!
I enjoyed this FM really! Congratulations!
I'm working on Thief II FanMission. Can I use your Mech gear conception from your mission? I was sending you email but, haven't answer. So, do you agree?
theImmortalThief on 14/8/2007 at 17:44
Hi, Yeah sure, be my guest. You can use anything you want from my mission! :)
I'd appreciate it if you give me credit for anything you use, in the mission's text file. :thumb:
Immortal :)
(By the way, I haven't received your email.)
Sengu on 25/8/2014 at 12:07
I can't find the golden skull. Where's the dealer's bedroom ImmortalThief mentioned?
Tannar on 25/8/2014 at 17:56
If you mean Salfatore, his bedroom is part of the City Watch station. There is a guard on an upper balcony outside his room. You can either rope arrow up there or get the key to the ground floor door from the City Watch lieutenant who is standing alone in a room nearby.
Sengu on 25/8/2014 at 22:53
Thanks, solved. Brilliant mission.
Unna Oertdottir on 15/7/2018 at 08:17
gamesys dml and mission dml to fix light based transparency on the keepers and an objective. This is a NewDark issue
Code:
DML1//Fix Light Based Transparency//Keepers Betrayal//Bane of Deceit//dark.gam.dml
+ObjProp -1518 "LBAlpha"
{
"Active" true
"Min alpha" 0.1
"Max alpha" 1.00
"Light level (0-100) for min" 10
"Light level (0-100) for max" 50
}
Code:
DML1
//Fix for Keepers Betrayal//fix for goal#10//light based transparency//miss20.mis.dml
+ObjProp 1689 "Scripts"
{
"Script 1" TrigQVar
}
+ObjProp 1689 "TrapQVar"
{
"" =1:goal_state_10
}
+ObjProp 527 "Scripts"
{
"Script 0" Trapsetqvar
}
+ObjProp 527 "TrapQVar"
{
"" =1:goal_irreversible_6
}
+ObjProp 1688 "Scripts"
{
"Script 1" TrigRoomdeposit
}
+ObjProp 1623 "Scripts"
{
"Script 1" TrigRoomPlayer
}
+Link 1623 1687 "ControlDevice"
{
}
+Link 1623 527 "ControlDevice"
{
}
+Link 1623 1475 "ControlDevice"
{
}
+ObjProp 1475 "Scripts"
{
"Script 1" TrapsetQVar
}
+ObjProp 1475 "TrapQVar"
{
"" =0:goal_state_10
}
+Link 1496 1475 "ControlDevice"
{
}
+ObjProp 81 "LBAlpha"
{
"Active" true
"Min alpha" 0.1
"Max alpha" 1.00
"Light level (0-100) for min" 10
"Light level (0-100) for max" 50
}
-ObjProp 81 "RenderAlpha"
-ObjProp 163 "RenderAlpha"
-ObjProp 337 "RenderAlpha"
-ObjProp 338 "RenderAlpha"
-ObjProp 581 "RenderAlpha"
-ObjProp 713 "RenderAlpha"
-ObjProp 1353 "RenderAlpha"
-ObjProp 1357 "RenderAlpha"
fortuni on 15/7/2018 at 13:49
FYI the dml's Unna has posted are both optional, you can play and successfully finish the mission without them.
The transparency issue is with the Keepers in the Keepers compound. When playing via Olddark they were meant to be invisible when walking in shadows, but with Newdark their transparency disappeared, so this dml is to give players a more realistic playing experience.
The objective dml is to fix an objective found in the intrface folder, but did not trigger, even when playing via olddark, as the author forgot to attach a QVARtrap to the objective.
Lord Taffer on 18/6/2019 at 19:41
This is a very nice mission! Thanks for the author!!
Finding the golden skull was the only objective that I couldn´t get done without reading the forums.
Samantha1 on 12/10/2020 at 15:55
I´m a bit confused with this FM: I´ve already played the elemental bane series and "Keep of Deceit: Elemental Bane #1" is exactly the same mission as this one :confused: why is that?! one mission under two names?
Galaer on 12/10/2020 at 16:09
Quote Posted by Samantha1
I´m a bit confused with this FM: I´ve already played the elemental bane series and "Keep of Deceit: Elemental Bane #1" is exactly the same mission as this one :confused: why is that?! one mission under two names?
This is what's written in first post of Keep of Deceit thread:
"Part 1 is a heavily modified version of my previous mission, A Keeper's Betrayal. Those of you have played "A Keeper's Betrayal", will find many changes in this mission, some being quite major, with many new areas, new secrets, modified story and ending, new objectives."