A Keeper's Betrayal Mar. 21/03 - by theImmortalThief
theImmortalThief on 21/3/2003 at 10:10
Yes, that's right. The mission that I started about a year ago has finally been finished.
Description: Two nights ago, You were supposed to meet Keeper Troy at the docks. He was going to give you some important information about a problem regarding the First Keeper. When you got there, you saw that the City Watch had gotten there first. It seems that they had arrested Keeper Troy, so pay a visit to the local watch station and find out what happened to him.
As the story unfolds, new objectives will appear.
This mission will take you from the streets of the city, through a Mechanist temple and the city watch to a Keeper compound.-You may download
A Keeper's Betrayal Version 2.0 from these two links:
(http://www.thiefmissions.com/info.cgi?m=betrayal)
(http://www.thief-thecircle.com/download.asp?fid=471)
In this version the loot bug and the climbing out the pipe problem have been fixed.
-A loot list by Nightwalker may be downloaded (http://www.geocities.com/theimmortalthief/lootKeepersBetrayal) here.
Special Thanks to:
First of all, DerDok, for rewriting all my texts to create something readable and improving my story. Regretfully because of lack of time I had to leave out parts of the story he had modified.
Anyway, if you find the story and texts in this mission interesting, you should give him a lot of the credit.
Also, thanks to Silent_warrior, EmperorSteele and my brother for beta testing this mission. Without them this mission would have been extremely buggy.
I also thank everybody at the TTLG Editor's guild who helped me by answering my questions.
I hope you enjoy it. :)
[Edit: The download links were old. I replaced them with valid ones. Special thanks to The Phantom for pointing this out.]
schma on 21/3/2003 at 11:06
Playing it now, and it looks very nice so far :thumb:
- schma
fak on 21/3/2003 at 11:12
It's a real nice city mission, I like it especially the guard post,
although sometimes I've got stuck in the safe door,
anyway thanks for your good work theImmortalThief! :thumb: :thumb: :thumb:
Morrgan on 21/3/2003 at 11:54
*downloading*
Der Dok on 21/3/2003 at 12:13
That's the special, patented Catch-a-Thief (TM) door fak, not a bug ;-) Took a lot of beta testing to get that just right!
Congrats on the release, ImmortalThief.
Dok:thumb:
schma on 21/3/2003 at 16:50
Just finished, and it was a great mission!
With the different locations, it never ever got dull or repetitive, keeping me in to the very end. Amazing that you got so much varied stuff into just one mission, and still managed to provide optional routes/strategies.
The atmosphere was superb, and everything felt "right".
One small "glitch" (just to balance it ;) ) :
[SPOILER]I managed to get up on "top of the world" by using a rope arrow from the small balcony vis-a-vis the inn. If you change the roof/beam texture from wood to something else above the small window there, you'll prevent this.[/SPOILER]
- schma
Schwaa2 on 21/3/2003 at 17:50
I have time to PLAY :)
DLing now.
Preno on 21/3/2003 at 21:16
A very nice mission and the city setting was well done. I only found one small um, feature:
I couldn't climb out of the octagonal tube in the sewers (you know which one), I had to elevator out using apples...:p
kfort on 21/3/2003 at 23:58
Same thing happened to me!
(and after trying so hard to get IN! I felt so silly:sweat: )
:cheeky:
theImmortalThief on 22/3/2003 at 07:54
Sorry about that, Preno and Kfort. For some reason some people get stuck there while other's have no problem. Try standing back a few steps then running forward and jumping on the ledge and mantling up a step or two before reaching the ledge, instead of standing at the ledge and mantling.:)