Variant on 20/9/2007 at 06:22
Quote Posted by Malygris
That's funny, I was thinking exactly the opposite: Doing away with music as a "tactical hindrance" is fine for games like Doom and Quake, because the only reason you're there is to shoot shit and the music can distract your focus or keep you from hearing the bad guys moving around on you. But DX is so much more than that. A lot of the cinematic effect is lost without the music, and in my opinion renders it a much less effective game.
I'm definitely the opposite. :D
In Doom and Quake the music is great because it gets my adrenaline going, I don't have to worry as much about tactics because even if there is a surprise or an enemy I don't hear, he will get pasted by my guns and pumped reflexes... on the other hand in DX I
want to hear everything that goes on, from people walking around to that security camera in the next room... I often locate things by their different sounds, so I know where the cameras are, where that next security terminal is, locations of laser tripwires, the various kinds of bots, what type of other enemy there is, all assessments made by recon from another room or in a vent or whatever. I guess if you have a good memory after playing before you don't need these sounds, but my memory is not very good and I can even forget what was in the room I was just in a few minutes ago.
Also music tends to get me into a fixated zone which is good for some things but kind of takes away my finesse and observation... it breaks my finer concentration basically and can lead to me doing stuff like blowing everyone away to get inside somewhere instead of going into a vent or something, but maybe I'm just ADD or something, I dunno.
MegaBrutal on 13/7/2024 at 01:00
^^ Updated OP to fix the broken link and provided an extra (previously unpublished) remix.