ThePhotoshop on 27/1/2014 at 08:42
The music follows a more modern standard of
general ambience > tension music when guards searching > full blown dramatic music when spotted/in combat
The general ambience didn't seem to have any of the character of the earlier Thief trilogy or even some of the great stuff in Dishonored. The combat music was a kind of Sherlock Holmes dubstep.
The levels definitely felt more like jigsaw puzzles combined of hard points of interaction than systemic possibility spaces.
TriangleTooth on 27/1/2014 at 08:44
Quote Posted by ThePhotoshop
When I got into a fight, I think something went wrong because the AI didn't seem to function. I would stand still looking at the AI, and the AI would stand looking at me with his sword out in a tension pose, but never swinging at me or calling for a guard or anything. I was free to hit him with my blackjack about 20 times in the face to knock him out. This happened again when taking on multiple guards. Weirdly, they only attacked when I turned my back to them. I'm pretty sure it was a bug because in the E3 build, the guards did not behave like this.
This actually sounds like it hides a good thing - difficult combat (if it takes 20 smacks to the face on guards who don't even fight back, then assuming they fix this bug the combat will be tough).
The rest is somewhat worrying - not too bothered about the claustrophobia, but the climbing, plot and guard AI bits are a bit meh. That said, other previewers commented on the guards doing more to search for you than in Dishonored and having advanced tactics when in the presence of captains.
henke on 27/1/2014 at 08:47
Thanks for the write-up ThePhotoshop. :)
I'll probably play it with gamepad so that's fine with me, but it's really a shame about the small levels. Hope the AI thing was just a temporary bug. :erg:
TheCityCouncil on 27/1/2014 at 15:01
Sounds like the AI needs a lot of patching! A well written article.
Renault on 27/1/2014 at 16:04
I was just going to post this one. What a bleak outlook for the game. :(
Springheel on 27/1/2014 at 17:15
Quote:
It's very Assassin's Creed, like how the guards in that threw rocks.
Anyone know when AC added that feature? I came up with it for TDM back in 2005 or so, and I'm curious if anyone else was doing it at the time.
Tomi on 27/1/2014 at 17:27
The first Assassin's Creed game wasn't released until 2007, so at least AC wasn't doing it at the time.
I can't remember if that feature was in the first game, but it certainly was in Assassin's Creed 2 (2009).
Tomi on 27/1/2014 at 19:45
At least there's nothing outrageously silly on that list, all these achievements sound somewhat sensible and doable to me.
It's also pretty cool that most of them seem to be really encouraging you to be stealthy.