Master Taffer 512 on 2/2/2014 at 16:07
Quote Posted by NuEffect
I'm not calling you anything. You said one thing and the previews say something else.
I was able to jump anywhere I needed to in the E3 demo. I stand by that.
Jason Moyer on 2/2/2014 at 16:49
Quote Posted by NuEffect
It's a compleeeeeeetely different word to nigger, which is totally loaded with all sorts of history and connotation.
Stop being retarded or it's back to the wheelchair/safety helmet for you.
Oh wait.
Pyrian on 2/2/2014 at 16:57
Oh geez I can't stop myself...
Quote Posted by NuEffect
...they are 1.75cm tall and 150kg in weight...
1.75 cm? Let's see, back of the envelope, that's rather denser then a White Dwarf, but still well short of a Neutron Star.
Quote Posted by NuEffect
...they weight 750kg.
That would be a good 100kg or so more than the heaviest person ever documented.
sNeaksieGarrett on 2/2/2014 at 18:14
Uh guys, aren't we getting a bit too off topic here? This thread is about discussing previews and Thief, not arguing about political correctness and other stuff.
Quote Posted by dethtoll
I never said it had to make sense. Just that this isn't exactly a new thing to FPS games.
You could have said this in the beginning instead of just posting a link and expecting everyone to get your point. And also, so what if it "isn't new?" As Brethren pointed out, DOOM didn't need jumping because it was designed to work without it. Thief is the kind of game that begs for jumping. The lack thereof is ridiculous
for this game, wouldn't you agree?
Jason Moyer on 2/2/2014 at 18:54
I honestly cannot think of a single situation in the original Thief where context-based jumping wouldn't have worked fine. I'm not saying I particularly like that design choice, just that it seems like a non issue really.
Nuth on 2/2/2014 at 19:03
Quote Posted by Jason Moyer
I honestly cannot think of a single situation in the original Thief where context-based jumping wouldn't have worked fine.
Think harder.
skacky on 2/2/2014 at 19:03
Letting the player decide where and when they want to jump is important in a sim game, though. Besides, I imagine the level designers for Thief place some actors telling the game whether a player can jump or not when they enter a certain distance, and this has two main issues:
- They cannot possibly predict every jumping possibility;
- If they really limit jumping, this will make for some very linear routes involving leaps and such.
I honestly hope their level designers place these actors and that the engine doesn't handle that all alone without them, otherwise it will be bugs galore. A simpler solution (and one almost every game in the market uses) would be to use clipping to limit player movement in unwanted areas. I don't understand why they didn't do that.
Jason Moyer on 2/2/2014 at 19:04
Quote Posted by Nuth
Think harder.
That's helpful.
Quote Posted by skacky
Letting the player decide where and when they want to jump is important in a sim game, though.
I agree. As I said, I don't really like the idea of having context-based jumping, but I'm not really convinced it's going to have any impact on my experience whatsoever.
Also, and this is something I haven't seen anyone consider, is that context-based jumping could mean that you mantle if you're pressed against something, and you jump if you aren't. Which isn't entirely how it worked in the original game, but isn't a massive difference. Additionally they could add an Assassin's Creed style auto-parkour where holding the jump button down while running will cause you to quickly navigate gaps and tapping it allows you to climb. Maybe if you're at the edge of a ledge you can use the jump button to silently drop down. Context-sensitive could mean almost anything tbh. Maybe depending on the context you mantle, jump, attach to ladders, etc. MasterTaffer seems to be the only person here who has actually seen it in action.
Nuth on 2/2/2014 at 19:09
That's about as snarky as I get, but I'm just tired of arguing this issue.
SubJeff on 2/2/2014 at 19:27
Don't sweat it. Its not your job to explain how ridiculous his statement was.