Jason Moyer on 1/2/2014 at 09:41
Quote Posted by NuEffect
For me the most important people will be RPS and Zero Punctuation.
Well, you already know Yahtzee is going to tear it apart, but then again I don't think anyone actually uses his reviews as a gauge of anything.
And the RPS review will probably be written by John Walker, and will be 15 paragraphs about how offended he is by breasts. Not breasts featured in the game, just breasts in general.
FatSpy on 1/2/2014 at 10:28
Quote Posted by Jason Moyer
Well, you already know Yahtzee is going to tear it apart
I doubt it.
If this game is as much like dishonored as we're led to believe he'll probably like it due to the fact that I think he liked dishonored, and he blames the whole small linear level design on modern graphics taking so many resources to make. But yeah he's more of a comedian than a serious reviewer in my opinion, like theres a few cases where he barely even played a game when reviewing it.
skacky on 1/2/2014 at 11:27
Quote Posted by Jason Moyer
And the RPS review will probably be written by John Walker, and will be 15 paragraphs about how offended he is by breasts. Not breasts featured in the game, just breasts in general.
This. RPS stopped being relevant as soon as they started spewing their nonsensical political stuff. I read video games news sites to read stuff about video games. If I wanted to read about people being offended by breasts or any other stuff they like to put in their articles, I'd read something else that's centered on that subject.
ThePhotoshop on 1/2/2014 at 15:58
I did not look at the gamma settings. But in gameplay the shadows were dark enough to communicate their gameplay function.
june gloom on 1/2/2014 at 17:30
Quote Posted by FatSpy
he blames the whole small linear level design on modern graphics taking so many resources to make.
If he does, he's wrong. I don't even have to explain why, I can just point to a few examples that completely shatter his claim: The Last Of Us, which has huge contiguous "levels" with positively gorgeous art direction. Case in point also Call of Duty: Ghosts, which is using, literally, a 10-year-old engine with a nearly-as-ancient renderer that just gets new features bolted on to it every year, and yet the levels can be quite small and linear.
Quote Posted by skacky
This. RPS stopped being relevant as soon as they started spewing their nonsensical political stuff. I read video games news sites to read stuff about video games. If I wanted to read about people being offended by breasts or any other stuff they like to put in their articles, I'd read something else that's centered on that subject.
This is a common argument I hear and like most common arguments in the gaming community it's wrong. I don't like John Walker's approach to social justice -- at all -- but don't confuse the forced Kotaku-esque tryhard "guys someone on tumblr is
really offended and that means i'm offended too" brand of social justice with actual effective discussion about the role of women, minorities and LGBTQ people in the gaming community and industry. We
need to have a discussion about that, because despite the fact that (
http://www.gamespot.com/news/esa-women-make-up-almost-half-of-all-gamers-6410363) women make up half of all gamers, (
http://thegrio.com/2011/11/11/blacks-play-games-but-dont-design-them/) more and more black people are playing video games, often more than whites in their age group, and (
http://www.ign.com/articles/2012/01/25/a-gay-history-of-gaming) LGBT people remain severely underrepresented despite the fact that they, y'know, exist, (
www.polygon.com/features/2013/12/2/5143856/no-girls-allowed) the industry continues to ignore everyone who isn't a white, straight cissexual male.
yxlplig on 1/2/2014 at 17:46
I don't completely disagree, but considering how the comments have to be closed every time John Walker does one of those articles, 1. not much of a discussion is occurring and 2. A large portion of RPS' audience clearly doesn't want to hear it. He really should take that content somewhere else. Long term, it's bad business to keep producing content people don't want to read.
june gloom on 1/2/2014 at 18:03
John Walker's approach sucks. His articles suck. They're unsubtle and insulting. The comments get closed because he's deliberately inflammatory and clickbaity and it draws all the misogynists, racists, RPG Codexers and other troglodytes out of the woodwork. Other writers will talk about social issues and while it draws out the occasional troll it does not cause nearly as much of a stir as Walker. I am so sick of seeing his name in the byline, because he is singlehandedly bringing down RPS and the level of discussion on RPS. And RPS is simply too lazy to aggressively police their comments. They need to either start doing that, or disable comments on every news post, not just Walker's.
The problem is, who else besides RPS is even going to do this? Everyone else is too beholden to corporate masters to rock the boat.
Platinumoxicity on 1/2/2014 at 20:00
(
http://egmr.net/2014/01/hands-thief/)
Quote:
Finally, after acquiring your treasure, Garrett is always discovered, leading to an intense and climatic chase segment that not only puts your stealth skills to the test, but also how quickly you can change to more alert and wary patrols. It feels just right, and I think that’s what Eidos was struggling with in the past.
I'm genuinely confused. How is it possible for blatant inconsistency in the cause and effect in game/level design be considered a positive aspect in this preview? You sneak around without being seen, and then the game decides that you have been seen. This to me sounds like:
Quote:
Duke Nukem saves the world by destroying the alien mothership. As the last pieces of the ship are burning in the atmosphere, Duke watches as the alien mothership fires a death ray at the planet and destroys it.
When the boss you just killed is alive and kills you after you have already won, that is a flaw in the game. Not a feature. Do these previewers just give up from the beginning as they are playing, and expect that sounding all the alarms in the mission is just standard operating procedure? Is that the reason why they are not bothered in the slightest by how the ending of each mission makes no sense in the context of the mission itself? They sure have a strange opinion about what constitutes a "master" thief. Or stealth for that matter.
Jason Moyer on 1/2/2014 at 20:14
Quote Posted by dethtoll
I am so sick of seeing his name in the byline, because he is singlehandedly bringing down RPS and the level of discussion on RPS.
I personally love the other writers on RPS, plus the odd article by Kieron or Cara or whomever. I've never cared for John's articles (or Quinn's, when he was there) and that predates his infatuation with being a martyr for feminism.
If there is an element of sexism or racism in videogames (as far as content goes, not hiring practices or whatever in the industry - the latter obviously needs taken care of if/when it happens), I suspect it's because videogames reflect the people making them. While I'm fine with discussing those issues, I think the best way to combat those problems would be for more women and minorities to become involved in creating games, as opposed to writing a 20 paragraph article about how this otherwise splendid game is ruined because one of the white middle aged men who designed it created a female character who sports high fantasy cleavagemail. If videogames are predominantly created by white middle aged heterosexual men we're going to get games that fulfill the fantasies of white middle aged heterosexual men. While I enjoy those games as much as the next 36 year old pasty faced dude who likes broads, I'd also like to see more games that present different viewpoints and different fantasies.
Tomi on 1/2/2014 at 20:27
Quote Posted by Platinumoxicity
I'm genuinely confused.
I'm just as confused by your post. Perhaps I missed the point that you were trying to make, but what have these two examples got in common? An alien mothership that has already been destroyed obviously shouldn't magically reappear out of nowhere, but are you saying that it's absolutely impossible that Garrett gets caught? We know that there are scripted sequences in the game, so what if there is a scripted sequence where the guards burst into the room where the treasure is kept and spot Garrett? That doesn't sound impossible at all to me, it actually sounds quite... uh... realistic?