Nuth on 30/1/2014 at 22:15
Quote Posted by Brethren
Yes, remember when Joe Khoury (from EM) was asked about ghosting in during one of the earlier Thief presentations, and he said something like "What, do you mean like walking through walls or something?"
I gave him a pass on that one. Thought he might have just been trying to be funny.
FatSpy on 30/1/2014 at 22:21
Quote Posted by Renzatic
Or they didn't know the terminology. Thief doesn't mention anything about ghosting specifically. That was a term coined here at TTLG.
That's just such a basic thing though. I mean sure it's just the term and they most likely are aware of the concept (as seen by the difficulty settings), but I knew what that meant even before I played thief. It is a sign that they aren't too in tune with the Thief community, which itself is a bad sign. It's a little thing which normally wouldn't be a big deal on it's own, but it's just another thing that's been piling on the list of things that make the game look like it wont turn out great.
Quote Posted by dethtroll
Generic troll translation rebuttal
You're adorable.
demagogue on 30/1/2014 at 22:25
I interpreted it as a (bad) joke too, but even then it's kind of condescending to a mechanic in their own game, which I thought was strange, but it's just off the cuff so I dont give it much weight. People will say anything on a stage.
Renault on 30/1/2014 at 22:25
Quote Posted by FatSpy
You're adorable.
He does have to keep up his reputation as super angry hate man, after all. It's all he's got.
ThePhotoshop on 30/1/2014 at 23:07
If you are travelling between quarters in the city hub, or going from the hub to a mission area, there is a glowing blue particle effect about the size of a human head that overlays the doorknobs or gate handle of whatever piece of geometry separates the two areas. It is not as bad as the blue mist portals from TDS as you are not physically walking into a blue cloud. It's just a glowing blue thing on a door that indicates there is a load zone (and thus a loading screen) ahead. Like Deus Ex Invisible War, you then have to press "Yes" or "No" when asked "Do you want to travel to XXX..." which is irritating.
There are other load zones which do NOT have a loading screen. These are poorly disguised by repetitive animations (mashing X to jimmy open a window; mashing X to push a plank out of the way as you shimmy through a narrow space).
Regarding ghosting, EM absolutely knows what the term means. There is a "ghosting" percentage in every most-mission summary screen; it's just one of three possible "playstyles" (the others being "Opportunist" and "Predator".) Your entire mission is divided into a pie chart representing how much of each playstyle you adopted throughout. It's very similar to Splinter Cell Blacklist.
Goldmoon Dawn on 30/1/2014 at 23:48
Quote Posted by Renzatic
Or they didn't know the terminology. Thief doesn't mention anything about ghosting specifically. That was a term coined here at TTLG.
hehehe, it started back at Eidos, not TTLG... :) (noobs)
sNeaksieGarrett on 31/1/2014 at 00:03
How rude of you to call Renz a "noob."Also, I didn't know he was bipolar.* :sly:
*a reference to the fact that Goldmoon Dawn said noobs and not noob.
@ThePhotoshop:
Wow. That's just... what an epic facepalm this requires. (The whole blue crap, but if that wasn't bad enough, the asking if you wanna load to a new area.)
Blastfrog on 31/1/2014 at 00:17
Quote Posted by sNeaksieGarrett
Wow. That's just... what an epic facepalm this requires. (The whole blue crap, but if that wasn't bad enough, the asking if you wanna load to a new area.)
In the case of Ion Storm's version of UE2, it's rather justified given how long it takes just to load a sardine can of a map. If you accidentally trigger a map transition, you should be able to cancel it so that you don't waste 5 minutes just loading the next map and then the previous one.
Fearless Benny on 31/1/2014 at 01:03
I thought the game would be descent but after reading the previews... it seems the game will be horrible.
cyrosis on 31/1/2014 at 01:06
Quote Posted by ThePhotoshop
There are other load zones which do NOT have a loading screen. These are poorly disguised by repetitive animations (mashing X to jimmy open a window; mashing X to push a plank out of the way as you shimmy through a narrow space).
So your saying they didn't remove the quick time events either? This is the current build we are talking about, right?